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dndContainer.js
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dndContainer.js
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if
(
!
dojo
.
_hasResource
[
"dijit._tree.dndContainer"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dijit._tree.dndContainer"
]
=
true
;
dojo
.
provide
(
"dijit._tree.dndContainer"
);
dojo
.
require
(
"dojo.dnd.common"
);
dojo
.
require
(
"dojo.dnd.Container"
);
dojo
.
declare
(
"dijit._tree.dndContainer"
,
null
,
{
constructor
:
function
(
tree
,
params
){
// summary: a constructor of the Container
// tree: Node: node or node's id to build the container on
// params: Object: a dict of parameters, which gets mixed into the object
this
.
tree
=
tree
;
this
.
node
=
tree
.
domNode
;
dojo
.
mixin
(
this
,
params
);
// class-specific variables
this
.
map
=
{};
this
.
current
=
null
;
// states
this
.
ContainerState
=
""
;
dojo
.
addClass
(
this
.
node
,
"dojoDndContainer"
);
// mark up children
if
(
!
(
params
&&
params
.
_skipStartup
)){
this
.
startup
();
}
// set up events
this
.
events
=
[
dojo
.
connect
(
this
.
node
,
"onmouseover"
,
this
,
"onMouseOver"
),
dojo
.
connect
(
this
.
node
,
"onmouseout"
,
this
,
"onMouseOut"
),
// cancel text selection and text dragging
dojo
.
connect
(
this
.
node
,
"ondragstart"
,
dojo
,
"stopEvent"
),
dojo
.
connect
(
this
.
node
,
"onselectstart"
,
dojo
,
"stopEvent"
)
];
},
// abstract access to the map
getItem
:
function
(
/*String*/
key
){
// summary: returns a data item by its key (id)
//console.log("Container getItem()", arguments,this.map, this.map[key], this.selection[key]);
return
this
.
selection
[
key
];
//return this.map[key]; // Object
},
// mouse events
onMouseOver
:
function
(
e
){
// summary: event processor for onmouseover
// e: Event: mouse event
var
n
=
e
.
relatedTarget
;
while
(
n
){
if
(
n
==
this
.
node
){
break
;
}
try
{
n
=
n
.
parentNode
;
}
catch
(
x
){
n
=
null
;
}
}
if
(
!
n
){
this
.
_changeState
(
"Container"
,
"Over"
);
this
.
onOverEvent
();
}
n
=
this
.
_getChildByEvent
(
e
);
if
(
this
.
current
==
n
){
return
;
}
if
(
this
.
current
){
this
.
_removeItemClass
(
this
.
current
,
"Over"
);
}
if
(
n
){
this
.
_addItemClass
(
n
,
"Over"
);
}
this
.
current
=
n
;
},
onMouseOut
:
function
(
e
){
// summary: event processor for onmouseout
// e: Event: mouse event
for
(
var
n
=
e
.
relatedTarget
;
n
;){
if
(
n
==
this
.
node
){
return
;
}
try
{
n
=
n
.
parentNode
;
}
catch
(
x
){
n
=
null
;
}
}
if
(
this
.
current
){
this
.
_removeItemClass
(
this
.
current
,
"Over"
);
this
.
current
=
null
;
}
this
.
_changeState
(
"Container"
,
""
);
this
.
onOutEvent
();
},
_changeState
:
function
(
type
,
newState
){
// summary: changes a named state to new state value
// type: String: a name of the state to change
// newState: String: new state
var
prefix
=
"dojoDnd"
+
type
;
var
state
=
type
.
toLowerCase
()
+
"State"
;
//dojo.replaceClass(this.node, prefix + newState, prefix + this[state]);
dojo
.
removeClass
(
this
.
node
,
prefix
+
this
[
state
]);
dojo
.
addClass
(
this
.
node
,
prefix
+
newState
);
this
[
state
]
=
newState
;
},
_getChildByEvent
:
function
(
e
){
// summary: gets a child, which is under the mouse at the moment, or null
// e: Event: a mouse event
var
node
=
e
.
target
;
if
(
node
&&
dojo
.
hasClass
(
node
,
"dijitTreeLabel"
)){
return
node
;
}
return
null
;
},
markupFactory
:
function
(
tree
,
params
){
params
.
_skipStartup
=
true
;
return
new
dijit
.
_tree
.
dndContainer
(
tree
,
params
);
},
_addItemClass
:
function
(
node
,
type
){
// summary: adds a class with prefix "dojoDndItem"
// node: Node: a node
// type: String: a variable suffix for a class name
dojo
.
addClass
(
node
,
"dojoDndItem"
+
type
);
},
_removeItemClass
:
function
(
node
,
type
){
// summary: removes a class with prefix "dojoDndItem"
// node: Node: a node
// type: String: a variable suffix for a class name
dojo
.
removeClass
(
node
,
"dojoDndItem"
+
type
);
},
onOverEvent
:
function
(){
// summary: this function is called once, when mouse is over our container
console
.
log
(
"onOverEvent parent"
);
},
onOutEvent
:
function
(){
// summary: this function is called once, when mouse is out of our container
}
});
}
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Expires
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dndContainer.js (4 KB)
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