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B00001002.tpl

<div class="grid_7 alpha">
{$xyz = explode(',', substr($CurrentPerso->location_local, 1, -1))}
{$x = $xyz[0]}{$y = $xyz[1]}{$z = $xyz[2]}
Sector C<span id="sector">{GeoOctocube::get_sector($x, $y, $z)}</span>
</div>
<div class="grid_2" style="text-align: center;">
Zone <span id="area">{abs($x)}-{abs($y)}</span>
</div>
<div class="grid_7 omega" style="text-align: right; margin-bottom: 1em;">
Niveau <span id="level">{abs($z)}</span>
</div>
<div class="clear"></div>
<div class="content_wrapper">
<h1>HyperShip core builder</h1>
<div class="content">
<h2>This area is buildable.</h2>
<p>You can take over this part of the ship, transform it and design it as you want.</p>
<p>To start, you can:</p>
<ul>
<li>Create a 960px wide picture with your scene background.</li>
<li>Define which parts of your picture are exits to another zone or level.</li>
</ul>
<p>If you want, you will also able to:</p>
<ul>
<li>Add descriptions to part of the area (like in the 90s adventure games)</li>
<li>Create a textual scenario (like in 80s choose your own adventure books)</li>
<li>Enhance the area with javascript or HTML5 (like in 2010)</li>
</ul>
</div>
</div>

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