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B00001002.tpl
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<div class="grid_7 alpha">
{
$xyz
=
explode
(
','
,
substr
(
$CurrentPerso
->
location_local
,
1
,
-
1
))
}
{
$x
=
$xyz
[
0
]
}{
$y
=
$xyz
[
1
]
}{
$z
=
$xyz
[
2
]
}
Sector C<span id="sector">
{
GeoOctocube
::
get_sector
(
$x
,
$y
,
$z
)
}
</span>
</div>
<div class="grid_2" style="text-align: center;">
Zone <span id="area">
{
abs
(
$x
)
}
-
{
abs
(
$y
)
}
</span>
</div>
<div class="grid_7 omega" style="text-align: right; margin-bottom: 1em;">
Niveau <span id="level">
{
abs
(
$z
)
}
</span>
</div>
<div class="clear"></div>
<div class="content_wrapper">
<h1>HyperShip core builder</h1>
<div class="content">
<h2>This area is buildable.</h2>
<p>You can take over this part of the ship, transform it and design it as you want.</p>
<p>To start, you can:</p>
<ul>
<li>Create a 960px wide picture with your scene background.</li>
<li>Define which parts of your picture are exits to another zone or level.</li>
</ul>
<p>If you want, you will also able to:</p>
<ul>
<li>Add descriptions to part of the area (like in the 90s adventure games)</li>
<li>Create a textual scenario (like in 80s choose your own adventure books)</li>
<li>Enhance the area with javascript or HTML5 (like in 2010)</li>
</ul>
</div>
</div>
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Thu, Jul 31, 10:18 (2 d, 14 h ago)
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B00001002.tpl (1 KB)
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