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lighting.js
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lighting.js
View Options
if
(
!
dojo
.
_hasResource
[
"dojox.gfx3d.lighting"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dojox.gfx3d.lighting"
]
=
true
;
dojo
.
provide
(
"dojox.gfx3d.lighting"
);
dojo
.
require
(
"dojox.gfx._base"
);
(
function
(){
var
lite
=
dojox
.
gfx3d
.
lighting
;
dojo
.
mixin
(
dojox
.
gfx3d
.
lighting
,
{
// color utilities
black
:
function
(){
return
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
};
},
white
:
function
(){
return
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
};
},
toStdColor
:
function
(
c
){
c
=
dojox
.
gfx
.
normalizeColor
(
c
);
return
{
r
:
c
.
r
/
255
,
g
:
c
.
g
/
255
,
b
:
c
.
b
/
255
,
a
:
c
.
a
};
},
fromStdColor
:
function
(
c
){
return
new
dojo
.
Color
([
Math
.
round
(
255
*
c
.
r
),
Math
.
round
(
255
*
c
.
g
),
Math
.
round
(
255
*
c
.
b
),
c
.
a
]);
},
scaleColor
:
function
(
s
,
c
){
return
{
r
:
s
*
c
.
r
,
g
:
s
*
c
.
g
,
b
:
s
*
c
.
b
,
a
:
s
*
c
.
a
};
},
addColor
:
function
(
a
,
b
){
return
{
r
:
a
.
r
+
b
.
r
,
g
:
a
.
g
+
b
.
g
,
b
:
a
.
b
+
b
.
b
,
a
:
a
.
a
+
b
.
a
};
},
multiplyColor
:
function
(
a
,
b
){
return
{
r
:
a
.
r
*
b
.
r
,
g
:
a
.
g
*
b
.
g
,
b
:
a
.
b
*
b
.
b
,
a
:
a
.
a
*
b
.
a
};
},
saturateColor
:
function
(
c
){
return
{
r
:
c
.
r
<
0
?
0
:
c
.
r
>
1
?
1
:
c
.
r
,
g
:
c
.
g
<
0
?
0
:
c
.
g
>
1
?
1
:
c
.
g
,
b
:
c
.
b
<
0
?
0
:
c
.
b
>
1
?
1
:
c
.
b
,
a
:
c
.
a
<
0
?
0
:
c
.
a
>
1
?
1
:
c
.
a
};
},
mixColor
:
function
(
c1
,
c2
,
s
){
return
lite
.
addColor
(
lite
.
scaleColor
(
s
,
c1
),
lite
.
scaleColor
(
1
-
s
,
c2
));
},
diff2Color
:
function
(
c1
,
c2
){
var
r
=
c1
.
r
-
c2
.
r
;
var
g
=
c1
.
g
-
c2
.
g
;
var
b
=
c1
.
b
-
c2
.
b
;
var
a
=
c1
.
a
-
c2
.
a
;
return
r
*
r
+
g
*
g
+
b
*
b
+
a
*
a
;
},
length2Color
:
function
(
c
){
return
c
.
r
*
c
.
r
+
c
.
g
*
c
.
g
+
c
.
b
*
c
.
b
+
c
.
a
*
c
.
a
;
},
// vector utilities
//TODO: move vector utilities from this file to vector.js
dot
:
function
(
a
,
b
){
return
a
.
x
*
b
.
x
+
a
.
y
*
b
.
y
+
a
.
z
*
b
.
z
;
},
scale
:
function
(
s
,
v
){
return
{
x
:
s
*
v
.
x
,
y
:
s
*
v
.
y
,
z
:
s
*
v
.
z
};
},
add
:
function
(
a
,
b
){
return
{
x
:
a
.
x
+
b
.
x
,
y
:
a
.
y
+
b
.
y
,
z
:
a
.
z
+
b
.
z
};
},
saturate
:
function
(
v
){
return
Math
.
min
(
Math
.
max
(
v
,
0
),
1
);
},
length
:
function
(
v
){
return
Math
.
sqrt
(
dojox
.
gfx3d
.
lighting
.
dot
(
v
,
v
));
},
normalize
:
function
(
v
){
return
lite
.
scale
(
1
/
lite
.
length
(
v
),
v
);
},
faceforward
:
function
(
n
,
i
){
var
p
=
dojox
.
gfx3d
.
lighting
;
var
s
=
p
.
dot
(
i
,
n
)
<
0
?
1
:
-
1
;
return
p
.
scale
(
s
,
n
);
},
reflect
:
function
(
i
,
n
){
var
p
=
dojox
.
gfx3d
.
lighting
;
return
p
.
add
(
i
,
p
.
scale
(
-
2
*
p
.
dot
(
i
,
n
),
n
));
},
// lighting utilities
diffuse
:
function
(
normal
,
lights
){
var
c
=
lite
.
black
();
for
(
var
i
=
0
;
i
<
lights
.
length
;
++
i
){
var
l
=
lights
[
i
],
d
=
lite
.
dot
(
lite
.
normalize
(
l
.
direction
),
normal
);
c
=
lite
.
addColor
(
c
,
lite
.
scaleColor
(
d
,
l
.
color
));
}
return
lite
.
saturateColor
(
c
);
},
specular
:
function
(
normal
,
v
,
roughness
,
lights
){
var
c
=
lite
.
black
();
for
(
var
i
=
0
;
i
<
lights
.
length
;
++
i
){
var
l
=
lights
[
i
],
h
=
lite
.
normalize
(
lite
.
add
(
lite
.
normalize
(
l
.
direction
),
v
)),
s
=
Math
.
pow
(
Math
.
max
(
0
,
lite
.
dot
(
normal
,
h
)),
1
/
roughness
);
c
=
lite
.
addColor
(
c
,
lite
.
scaleColor
(
s
,
l
.
color
));
}
return
lite
.
saturateColor
(
c
);
},
phong
:
function
(
normal
,
v
,
size
,
lights
){
normal
=
lite
.
normalize
(
normal
);
var
c
=
lite
.
black
();
for
(
var
i
=
0
;
i
<
lights
.
length
;
++
i
){
var
l
=
lights
[
i
],
r
=
lite
.
reflect
(
lite
.
scale
(
-
1
,
lite
.
normalize
(
v
)),
normal
),
s
=
Math
.
pow
(
Math
.
max
(
0
,
lite
.
dot
(
r
,
lite
.
normalize
(
l
.
direction
))),
size
);
c
=
lite
.
addColor
(
c
,
lite
.
scaleColor
(
s
,
l
.
color
));
}
return
lite
.
saturateColor
(
c
);
}
});
// this lighting model is derived from RenderMan Interface Specification Version 3.2
dojo
.
declare
(
"dojox.gfx3d.lighting.Model"
,
null
,
{
constructor
:
function
(
incident
,
lights
,
ambient
,
specular
){
this
.
incident
=
lite
.
normalize
(
incident
);
this
.
lights
=
[];
for
(
var
i
=
0
;
i
<
lights
.
length
;
++
i
){
var
l
=
lights
[
i
];
this
.
lights
.
push
({
direction
:
lite
.
normalize
(
l
.
direction
),
color
:
lite
.
toStdColor
(
l
.
color
)});
}
this
.
ambient
=
lite
.
toStdColor
(
ambient
.
color
?
ambient
.
color
:
"white"
);
this
.
ambient
=
lite
.
scaleColor
(
ambient
.
intensity
,
this
.
ambient
);
this
.
ambient
=
lite
.
scaleColor
(
this
.
ambient
.
a
,
this
.
ambient
);
this
.
ambient
.
a
=
1
;
this
.
specular
=
lite
.
toStdColor
(
specular
?
specular
:
"white"
);
this
.
specular
=
lite
.
scaleColor
(
this
.
specular
.
a
,
this
.
specular
);
this
.
specular
.
a
=
1
;
this
.
npr_cool
=
{
r
:
0
,
g
:
0
,
b
:
0.4
,
a
:
1
};
this
.
npr_warm
=
{
r
:
0.4
,
g
:
0.4
,
b
:
0.2
,
a
:
1
};
this
.
npr_alpha
=
0.2
;
this
.
npr_beta
=
0.6
;
this
.
npr_scale
=
0.6
;
},
constant
:
function
(
normal
,
finish
,
pigment
){
pigment
=
lite
.
toStdColor
(
pigment
);
var
alpha
=
pigment
.
a
,
color
=
lite
.
scaleColor
(
alpha
,
pigment
);
color
.
a
=
alpha
;
return
lite
.
fromStdColor
(
lite
.
saturateColor
(
color
));
},
matte
:
function
(
normal
,
finish
,
pigment
){
if
(
typeof
finish
==
"string"
){
finish
=
lite
.
finish
[
finish
];
}
pigment
=
lite
.
toStdColor
(
pigment
);
normal
=
lite
.
faceforward
(
lite
.
normalize
(
normal
),
this
.
incident
);
var
ambient
=
lite
.
scaleColor
(
finish
.
Ka
,
this
.
ambient
),
shadow
=
lite
.
saturate
(
-
4
*
lite
.
dot
(
normal
,
this
.
incident
)),
diffuse
=
lite
.
scaleColor
(
shadow
*
finish
.
Kd
,
lite
.
diffuse
(
normal
,
this
.
lights
)),
color
=
lite
.
scaleColor
(
pigment
.
a
,
lite
.
multiplyColor
(
pigment
,
lite
.
addColor
(
ambient
,
diffuse
)));
color
.
a
=
pigment
.
a
;
return
lite
.
fromStdColor
(
lite
.
saturateColor
(
color
));
},
metal
:
function
(
normal
,
finish
,
pigment
){
if
(
typeof
finish
==
"string"
){
finish
=
lite
.
finish
[
finish
];
}
pigment
=
lite
.
toStdColor
(
pigment
);
normal
=
lite
.
faceforward
(
lite
.
normalize
(
normal
),
this
.
incident
);
var
v
=
lite
.
scale
(
-
1
,
this
.
incident
),
specular
,
color
,
ambient
=
lite
.
scaleColor
(
finish
.
Ka
,
this
.
ambient
),
shadow
=
lite
.
saturate
(
-
4
*
lite
.
dot
(
normal
,
this
.
incident
));
if
(
"phong"
in
finish
){
specular
=
lite
.
scaleColor
(
shadow
*
finish
.
Ks
*
finish
.
phong
,
lite
.
phong
(
normal
,
v
,
finish
.
phong_size
,
this
.
lights
));
}
else
{
specular
=
lite
.
scaleColor
(
shadow
*
finish
.
Ks
,
lite
.
specular
(
normal
,
v
,
finish
.
roughness
,
this
.
lights
));
}
color
=
lite
.
scaleColor
(
pigment
.
a
,
lite
.
addColor
(
lite
.
multiplyColor
(
pigment
,
ambient
),
lite
.
multiplyColor
(
this
.
specular
,
specular
)));
color
.
a
=
pigment
.
a
;
return
lite
.
fromStdColor
(
lite
.
saturateColor
(
color
));
},
plastic
:
function
(
normal
,
finish
,
pigment
){
if
(
typeof
finish
==
"string"
){
finish
=
lite
.
finish
[
finish
];
}
pigment
=
lite
.
toStdColor
(
pigment
);
normal
=
lite
.
faceforward
(
lite
.
normalize
(
normal
),
this
.
incident
);
var
v
=
lite
.
scale
(
-
1
,
this
.
incident
),
specular
,
color
,
ambient
=
lite
.
scaleColor
(
finish
.
Ka
,
this
.
ambient
),
shadow
=
lite
.
saturate
(
-
4
*
lite
.
dot
(
normal
,
this
.
incident
)),
diffuse
=
lite
.
scaleColor
(
shadow
*
finish
.
Kd
,
lite
.
diffuse
(
normal
,
this
.
lights
));
if
(
"phong"
in
finish
){
specular
=
lite
.
scaleColor
(
shadow
*
finish
.
Ks
*
finish
.
phong
,
lite
.
phong
(
normal
,
v
,
finish
.
phong_size
,
this
.
lights
));
}
else
{
specular
=
lite
.
scaleColor
(
shadow
*
finish
.
Ks
,
lite
.
specular
(
normal
,
v
,
finish
.
roughness
,
this
.
lights
));
}
color
=
lite
.
scaleColor
(
pigment
.
a
,
lite
.
addColor
(
lite
.
multiplyColor
(
pigment
,
lite
.
addColor
(
ambient
,
diffuse
)),
lite
.
multiplyColor
(
this
.
specular
,
specular
)));
color
.
a
=
pigment
.
a
;
return
lite
.
fromStdColor
(
lite
.
saturateColor
(
color
));
},
npr
:
function
(
normal
,
finish
,
pigment
){
if
(
typeof
finish
==
"string"
){
finish
=
lite
.
finish
[
finish
];
}
pigment
=
lite
.
toStdColor
(
pigment
);
normal
=
lite
.
faceforward
(
lite
.
normalize
(
normal
),
this
.
incident
);
var
ambient
=
lite
.
scaleColor
(
finish
.
Ka
,
this
.
ambient
),
shadow
=
lite
.
saturate
(
-
4
*
lite
.
dot
(
normal
,
this
.
incident
)),
diffuse
=
lite
.
scaleColor
(
shadow
*
finish
.
Kd
,
lite
.
diffuse
(
normal
,
this
.
lights
)),
color
=
lite
.
scaleColor
(
pigment
.
a
,
lite
.
multiplyColor
(
pigment
,
lite
.
addColor
(
ambient
,
diffuse
))),
cool
=
lite
.
addColor
(
this
.
npr_cool
,
lite
.
scaleColor
(
this
.
npr_alpha
,
color
)),
warm
=
lite
.
addColor
(
this
.
npr_warm
,
lite
.
scaleColor
(
this
.
npr_beta
,
color
)),
d
=
(
1
+
lite
.
dot
(
this
.
incident
,
normal
))
/
2
,
color
=
lite
.
scaleColor
(
this
.
npr_scale
,
lite
.
addColor
(
color
,
lite
.
mixColor
(
cool
,
warm
,
d
)));
color
.
a
=
pigment
.
a
;
return
lite
.
fromStdColor
(
lite
.
saturateColor
(
color
));
}
});
})();
// POV-Ray basic finishes
dojox
.
gfx3d
.
lighting
.
finish
=
{
// Default
defaults
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
0.0
,
roughness
:
0.05
},
dull
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
0.5
,
roughness
:
0.15
},
shiny
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
1.0
,
roughness
:
0.001
},
glossy
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
1.0
,
roughness
:
0.0001
},
phong_dull
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
0.5
,
phong
:
0.5
,
phong_size
:
1
},
phong_shiny
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
1.0
,
phong
:
1.0
,
phong_size
:
200
},
phong_glossy
:
{
Ka
:
0.1
,
Kd
:
0.6
,
Ks
:
1.0
,
phong
:
1.0
,
phong_size
:
300
},
luminous
:
{
Ka
:
1.0
,
Kd
:
0.0
,
Ks
:
0.0
,
roughness
:
0.05
},
// Metals
// very soft and dull
metalA
:
{
Ka
:
0.35
,
Kd
:
0.3
,
Ks
:
0.8
,
roughness
:
1
/
20
},
// fairly soft and dull
metalB
:
{
Ka
:
0.30
,
Kd
:
0.4
,
Ks
:
0.7
,
roughness
:
1
/
60
},
// medium reflectivity, holds color well
metalC
:
{
Ka
:
0.25
,
Kd
:
0.5
,
Ks
:
0.8
,
roughness
:
1
/
80
},
// highly hard and polished, high reflectivity
metalD
:
{
Ka
:
0.15
,
Kd
:
0.6
,
Ks
:
0.8
,
roughness
:
1
/
100
},
// very highly polished and reflective
metalE
:
{
Ka
:
0.10
,
Kd
:
0.7
,
Ks
:
0.8
,
roughness
:
1
/
120
}
};
}
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