@define('ALWAYS_PROMPT_CREATE_PAGE', false); // invoke the "create page" controller when trying to access a non-existing page even if the user is not logged in yet (otherwise they receive a 404)
@define('AUTH_METHOD', 'none'); // can be digest, basic or none
@define('SNAPSHOT_MAX_AGE', 60*60*24*7); // auto- revisions are automatically deleted after n seconds (zero to disable)
@define('SNAPSHOT_MIN_AGE', 60*60); // auto- revisions are created every n seconds (zero to disable)
@define('USE_MIN_FILES', true); // use minified files if possible (see also JQUERY define)
// default modules
@define('IMAGE_JPEG_QUAL', 80); // quality for jpeg resizing (0 < 100)
@define('IMAGE_PNG_QUAL', 5); // quality for png resizing (9 < 0)
@define('IMAGE_RESIZING', true); // resize uploaded images on the server (needs gd installed)
@define('IMAGE_UPLOAD_RESIZE_LARGER', '120%'); // automatically resize uploaded image when larger than n% of window width or height (set to 0% to disable)
@define('IMAGE_UPLOAD_RESIZE_TO', '80%'); // target size in n% of window width or height
@define('OBJECT_DEFAULT_COLORS', '#61b9cf #ff00ff #ffff00'); // default colors for new objects (space-separated string)
@define('PAGE_DEFAULT_GRID_X', 50); // default grid x spacing in px
@define('PAGE_DEFAULT_GRID_Y', 50); // default grid y spacing in px
@define('PAGE_GUIDES_X', ''); // show a grid line after n horizontal px (space-separated string)
@define('PAGE_GUIDES_Y', ''); // show a grid line after n vertical px (space-separated string)
UploadNewArtworkDescription = "This frame is free. You can display here your artwork or any other artwork you like."
UploadNewArtworkPicture = "Picture"
-UploadNewArtworkTitle = "Title"
\ No newline at end of file
+UploadNewArtworkTitle = "Title"
+
+FreeDomain = "These sleeping quarters are free."
+ClaimDomain = 'You can <a href="%s">claim</a> them.'
+
+[B00001002]
+Sector = Sector
+Zone = Zone
+Level = Niveau
+
+Builder = HyperShip builder
+BuildInfo = <h2>This area is buildable.</h2><p>You can take over this part of the ship, transform it and design it as you want.</p><p>To start, you can:</p><ul> <li>Create a 960px wide picture with your scene background.</li><li>Define which parts of your picture are exits to another zone or level.</li></ul><p>If you want, you will also able to:</p><ul><li>Add descriptions to part of the area (like in the 90s adventure games)</li><li>Create a textual scenario (like in 80s choose your own adventure books)</li><li>Enhance the area with javascript or HTML5 (like in 2010)</li></ul>
+
+StartBuild = Start to build
+GoNorth = Go north
+GoEast = Go east
+GoSouth = Go south
+GoWest = Go west
+GoUp = Climb up
+GoDown = Climb down
+ViewMap = Print the level map
+GoTower = Go to the tower
+
+CantRender = Unable to render this zone:
+
+Core = HyperShip core
+YouAreInCore = You're in the HyperShip core.
+CoreInfo = <p>This area is the real center of the HyperShip.</p>