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_common.js
View Options
if
(
!
dojo
.
_hasResource
[
"dojox.flash._common"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dojox.flash._common"
]
=
true
;
dojo
.
provide
(
"dojox.flash._common"
);
dojox
.
flash
=
function
(){
// summary:
// The goal of dojox.flash is to make it easy to extend Flash's capabilities
// into an AJAX/DHTML environment.
// description:
// The goal of dojox.flash is to make it easy to extend Flash's capabilities
// into an AJAX/DHTML environment. Robust, performant, reliable
// JavaScript/Flash communication is harder than most realize when they
// delve into the topic, especially if you want it
// to work on Internet Explorer, Firefox, and Safari, and to be able to
// push around hundreds of K of information quickly. dojox.flash makes it
// possible to support these platforms; you have to jump through a few
// hoops to get its capabilites, but if you are a library writer
// who wants to bring Flash's storage or streaming sockets ability into
// DHTML, for example, then dojox.flash is perfect for you.
//
// dojox.flash provides an easy object for interacting with the Flash plugin.
// This object provides methods to determine the current version of the Flash
// plugin (dojox.flash.info); execute Flash instance methods
// independent of the Flash version
// being used (dojox.flash.comm); write out the necessary markup to
// dynamically insert a Flash object into the page (dojox.flash.Embed; and
// do dynamic installation and upgrading of the current Flash plugin in
// use (dojox.flash.Install).
//
// To use dojox.flash, you must first wait until Flash is finished loading
// and initializing before you attempt communication or interaction.
// To know when Flash is finished use dojo.connect:
//
// dojo.connect(dojox.flash, "loaded", myInstance, "myCallback");
//
// Then, while the page is still loading provide the file name
// and the major version of Flash that will be used for Flash/JavaScript
// communication (see "Flash Communication" below for information on the
// different kinds of Flash/JavaScript communication supported and how they
// depend on the version of Flash installed):
//
// dojox.flash.setSwf({flash6: dojo.moduleUrl("dojox", "_storage/storage_flash6.swf"),
// flash8: dojo.moduleUrl("dojox", "_storage/storage_flash8.swf")});
//
// This will cause dojox.flash to pick the best way of communicating
// between Flash and JavaScript based on the platform.
//
// If no SWF files are specified, then Flash is not initialized.
//
// Your Flash must use DojoExternalInterface to expose Flash methods and
// to call JavaScript; see "Flash Communication" below for details.
//
// setSwf can take an optional 'visible' attribute to control whether
// the Flash object is visible or not on the page; the default is visible:
//
// dojox.flash.setSwf({flash6: dojo.moduleUrl("dojox", "_storage/storage_flash6.swf"),
// flash8: dojo.moduleUrl("dojox", "_storage/storage_flash8.swf"),
// visible: false });
//
// Once finished, you can query Flash version information:
//
// dojox.flash.info.version
//
// Or can communicate with Flash methods that were exposed:
//
// var results = dojox.flash.comm.sayHello("Some Message");
//
// Only string values are currently supported for both arguments and
// for return results. Everything will be cast to a string on both
// the JavaScript and Flash sides.
//
// -------------------
// Flash Communication
// -------------------
//
// dojox.flash allows Flash/JavaScript communication in
// a way that can pass large amounts of data back and forth reliably and
// very fast. The dojox.flash
// framework encapsulates the specific way in which this communication occurs,
// presenting a common interface to JavaScript irrespective of the underlying
// Flash version.
//
// There are currently three major ways to do Flash/JavaScript communication
// in the Flash community:
//
// 1) Flash 6+ - Uses Flash methods, such as SetVariable and TCallLabel,
// and the fscommand handler to do communication. Strengths: Very fast,
// mature, and can send extremely large amounts of data; can do
// synchronous method calls. Problems: Does not work on Safari; works on
// Firefox/Mac OS X only if Flash 8 plugin is installed; cryptic to work with.
//
// 2) Flash 8+ - Uses ExternalInterface, which provides a way for Flash
// methods to register themselves for callbacks from JavaScript, and a way
// for Flash to call JavaScript. Strengths: Works on Safari; elegant to
// work with; can do synchronous method calls. Problems: Extremely buggy
// (fails if there are new lines in the data, for example); performance
// degrades drastically in O(n^2) time as data grows; locks up the browser while
// it is communicating; does not work in Internet Explorer if Flash
// object is dynamically added to page with document.writeln, DOM methods,
// or innerHTML.
//
// 3) Flash 6+ - Uses two seperate Flash applets, one that we
// create over and over, passing input data into it using the PARAM tag,
// which then uses a Flash LocalConnection to pass the data to the main Flash
// applet; communication back to Flash is accomplished using a getURL
// call with a javascript protocol handler, such as "javascript:myMethod()".
// Strengths: the most cross browser, cross platform pre-Flash 8 method
// of Flash communication known; works on Safari. Problems: Timing issues;
// clunky and complicated; slow; can only send very small amounts of
// data (several K); all method calls are asynchronous.
//
// dojox.flash.comm uses only the first two methods. This framework
// was created primarily for dojox.storage, which needs to pass very large
// amounts of data synchronously and reliably across the Flash/JavaScript
// boundary. We use the first method, the Flash 6 method, on all platforms
// that support it, while using the Flash 8 ExternalInterface method
// only on Safari with some special code to help correct ExternalInterface's
// bugs.
//
// Since dojox.flash needs to have two versions of the Flash
// file it wants to generate, a Flash 6 and a Flash 8 version to gain
// true cross-browser compatibility, several tools are provided to ease
// development on the Flash side.
//
// In your Flash file, if you want to expose Flash methods that can be
// called, use the DojoExternalInterface class to register methods. This
// class is an exact API clone of the standard ExternalInterface class, but
// can work in Flash 6+ browsers. Under the covers it uses the best
// mechanism to do communication:
//
// class HelloWorld{
// function HelloWorld(){
// // Initialize the DojoExternalInterface class
// DojoExternalInterface.initialize();
//
// // Expose your methods
// DojoExternalInterface.addCallback("sayHello", this, this.sayHello);
//
// // Tell JavaScript that you are ready to have method calls
// DojoExternalInterface.loaded();
//
// // Call some JavaScript
// var resultsReady = function(results){
// trace("Received the following results from JavaScript: " + results);
// }
// DojoExternalInterface.call("someJavaScriptMethod", resultsReady,
// someParameter);
// }
//
// function sayHello(){ ... }
//
// static main(){ ... }
// }
//
// DojoExternalInterface adds two new functions to the ExternalInterface
// API: initialize() and loaded(). initialize() must be called before
// any addCallback() or call() methods are run, and loaded() must be
// called after you are finished adding your callbacks. Calling loaded()
// will fire the dojox.flash.loaded() event, so that JavaScript can know that
// Flash has finished loading and adding its callbacks, and can begin to
// interact with the Flash file.
//
// To generate your SWF files, use the ant task
// "buildFlash". You must have the open source Motion Twin ActionScript
// compiler (mtasc) installed and in your path to use the "buildFlash"
// ant task; download and install mtasc from http://www.mtasc.org/.
//
//
//
// buildFlash usage:
//
// // FIXME: this is not correct in the 0.9 world!
// ant buildFlash -Ddojox.flash.file=../tests/flash/HelloWorld.as
//
// where "dojox.flash.file" is the relative path to your Flash
// ActionScript file.
//
// This will generate two SWF files, one ending in _flash6.swf and the other
// ending in _flash8.swf in the same directory as your ActionScript method:
//
// HelloWorld_flash6.swf
// HelloWorld_flash8.swf
//
// Initialize dojox.flash with the filename and Flash communication version to
// use during page load; see the documentation for dojox.flash for details:
//
// dojox.flash.setSwf({flash6: dojo.moduleUrl("dojox", "flash/tests/flash/HelloWorld_flash6.swf"),
// flash8: dojo.moduleUrl("dojox", "flash/tests/flash/HelloWorld_flash8.swf")});
//
// Now, your Flash methods can be called from JavaScript as if they are native
// Flash methods, mirrored exactly on the JavaScript side:
//
// dojox.flash.comm.sayHello();
//
// Only Strings are supported being passed back and forth currently.
//
// JavaScript to Flash communication is synchronous; i.e., results are returned
// directly from the method call:
//
// var results = dojox.flash.comm.sayHello();
//
// Flash to JavaScript communication is asynchronous due to limitations in
// the underlying technologies; you must use a results callback to handle
// results returned by JavaScript in your Flash AS files:
//
// var resultsReady = function(results){
// trace("Received the following results from JavaScript: " + results);
// }
// DojoExternalInterface.call("someJavaScriptMethod", resultsReady);
//
//
//
// -------------------
// Notes
// -------------------
//
// If you have both Flash 6 and Flash 8 versions of your file:
//
// dojox.flash.setSwf({flash6: dojo.moduleUrl("dojox", "flash/tests/flash/HelloWorld_flash6.swf"),
// flash8: dojo.moduleUrl("dojox", "flash/tests/flash/HelloWorld_flash8.swf")});
//
// but want to force the browser to use a certain version of Flash for
// all platforms (for testing, for example), use the djConfig
// variable 'forceFlashComm' with the version number to force:
//
// var djConfig = { forceFlashComm: 6 };
//
// Two values are currently supported, 6 and 8, for the two styles of
// communication described above. Just because you force dojox.flash
// to use a particular communication style is no guarantee that it will
// work; for example, Flash 8 communication doesn't work in Internet
// Explorer due to bugs in Flash, and Flash 6 communication does not work
// in Safari. It is best to let dojox.flash determine the best communication
// mechanism, and to use the value above only for debugging the dojox.flash
// framework itself.
//
// Also note that dojox.flash can currently only work with one Flash object
// on the page; it and the API do not yet support multiple Flash objects on
// the same page.
//
// We use some special tricks to get decent, linear performance
// out of Flash 8's ExternalInterface on Safari; see the blog
// post
// http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html
// for details.
//
// Your code can detect whether the Flash player is installing or having
// its version revved in two ways. First, if dojox.flash detects that
// Flash installation needs to occur, it sets dojox.flash.info.installing
// to true. Second, you can detect if installation is necessary with the
// following callback:
//
// dojo.connect(dojox.flash, "installing", myInstance, "myCallback");
//
// You can use this callback to delay further actions that might need Flash;
// when installation is finished the full page will be refreshed and the
// user will be placed back on your page with Flash installed.
//
// -------------------
// Todo/Known Issues
// -------------------
//
// There are several tasks I was not able to do, or did not need to fix
// to get dojo.storage out:
//
// * When using Flash 8 communication, Flash method calls to JavaScript
// are not working properly; serialization might also be broken for certain
// invalid characters when it is Flash invoking JavaScript methods.
// The Flash side needs to have more sophisticated serialization/
// deserialization mechanisms like JavaScript currently has. The
// test_flash2.html unit tests should also be updated to have much more
// sophisticated Flash to JavaScript unit tests, including large
// amounts of data.
//
// * On Internet Explorer, after doing a basic install, the page is
// not refreshed or does not detect that Flash is now available. The way
// to fix this is to create a custom small Flash file that is pointed to
// during installation; when it is finished loading, it does a callback
// that says that Flash installation is complete on IE, and we can proceed
// to initialize the dojox.flash subsystem.
//
// Author- Brad Neuberg, bkn3@columbia.edu
}
dojox
.
flash
=
{
flash6_version
:
null
,
flash8_version
:
null
,
ready
:
false
,
_visible
:
true
,
_loadedListeners
:
new
Array
(),
_installingListeners
:
new
Array
(),
setSwf
:
function
(
/* Object */
fileInfo
){
// summary: Sets the SWF files and versions we are using.
// fileInfo: Object
// An object that contains two attributes, 'flash6' and 'flash8',
// each of which contains the path to our Flash 6 and Flash 8
// versions of the file we want to script.
// example:
// var swfloc6 = dojo.moduleUrl("dojox.storage", "Storage_version6.swf").toString();
// var swfloc8 = dojo.moduleUrl("dojox.storage", "Storage_version8.swf").toString();
// dojox.flash.setSwf({flash6: swfloc6, flash8: swfloc8, visible: false});
if
(
!
fileInfo
){
return
;
}
if
(
fileInfo
[
"flash6"
]){
this
.
flash6_version
=
fileInfo
.
flash6
;
}
if
(
fileInfo
[
"flash8"
]){
this
.
flash8_version
=
fileInfo
.
flash8
;
}
if
(
fileInfo
[
"visible"
]){
this
.
_visible
=
fileInfo
.
visible
;
}
// initialize ourselves
this
.
_initialize
();
},
useFlash6
:
function
(){
/* Boolean */
// summary: Returns whether we are using Flash 6 for communication on this platform.
if
(
this
.
flash6_version
==
null
){
return
false
;
}
else
if
(
this
.
flash6_version
!=
null
&&
dojox
.
flash
.
info
.
commVersion
==
6
){
// if we have a flash 6 version of this SWF, and this browser supports
// communicating using Flash 6 features...
return
true
;
}
else
{
return
false
;
}
},
useFlash8
:
function
(){
/* Boolean */
// summary: Returns whether we are using Flash 8 for communication on this platform.
if
(
this
.
flash8_version
==
null
){
return
false
;
}
else
if
(
this
.
flash8_version
!=
null
&&
dojox
.
flash
.
info
.
commVersion
==
8
){
// if we have a flash 8 version of this SWF, and this browser supports
// communicating using Flash 8 features...
return
true
;
}
else
{
return
false
;
}
},
addLoadedListener
:
function
(
/* Function */
listener
){
// summary:
// Adds a listener to know when Flash is finished loading.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called when Flash is done loading.
this
.
_loadedListeners
.
push
(
listener
);
},
addInstallingListener
:
function
(
/* Function */
listener
){
// summary:
// Adds a listener to know if Flash is being installed.
// Useful if you don't want a dependency on dojo.event.
// listener: Function
// A function that will be called if Flash is being
// installed
this
.
_installingListeners
.
push
(
listener
);
},
loaded
:
function
(){
// summary: Called back when the Flash subsystem is finished loading.
// description:
// A callback when the Flash subsystem is finished loading and can be
// worked with. To be notified when Flash is finished loading, connect
// your callback to this method using the following:
//
// dojo.event.connect(dojox.flash, "loaded", myInstance, "myCallback");
//dojo.debug("dojox.flash.loaded");
dojox
.
flash
.
ready
=
true
;
if
(
dojox
.
flash
.
_loadedListeners
.
length
>
0
){
for
(
var
i
=
0
;
i
<
dojox
.
flash
.
_loadedListeners
.
length
;
i
++
){
dojox
.
flash
.
_loadedListeners
[
i
].
call
(
null
);
}
}
},
installing
:
function
(){
// summary: Called if Flash is being installed.
// description:
// A callback to know if Flash is currently being installed or
// having its version revved. To be notified if Flash is installing, connect
// your callback to this method using the following:
//
// dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback");
//dojo.debug("installing");
if
(
dojox
.
flash
.
_installingListeners
.
length
>
0
){
for
(
var
i
=
0
;
i
<
dojox
.
flash
.
_installingListeners
.
length
;
i
++
){
dojox
.
flash
.
_installingListeners
[
i
].
call
(
null
);
}
}
},
// Initializes dojox.flash.
_initialize
:
function
(){
//dojo.debug("dojox.flash._initialize");
// see if we need to rev or install Flash on this platform
var
installer
=
new
dojox
.
flash
.
Install
();
dojox
.
flash
.
installer
=
installer
;
if
(
installer
.
needed
()
==
true
){
installer
.
install
();
}
else
{
//dojo.debug("Writing object out");
// write the flash object into the page
dojox
.
flash
.
obj
=
new
dojox
.
flash
.
Embed
(
this
.
_visible
);
dojox
.
flash
.
obj
.
write
(
dojox
.
flash
.
info
.
commVersion
);
// initialize the way we do Flash/JavaScript communication
dojox
.
flash
.
comm
=
new
dojox
.
flash
.
Communicator
();
}
}
};
dojox
.
flash
.
Info
=
function
(){
// summary: A class that helps us determine whether Flash is available.
// description:
// A class that helps us determine whether Flash is available,
// it's major and minor versions, and what Flash version features should
// be used for Flash/JavaScript communication. Parts of this code
// are adapted from the automatic Flash plugin detection code autogenerated
// by the Macromedia Flash 8 authoring environment.
//
// An instance of this class can be accessed on dojox.flash.info after
// the page is finished loading.
//
// This constructor must be called before the page is finished loading.
// Visual basic helper required to detect Flash Player ActiveX control
// version information on Internet Explorer
if
(
dojo
.
isIE
){
document
.
write
([
'<script language="VBScript" type="text/vbscript"\>'
,
'Function VBGetSwfVer(i)'
,
' on error resume next'
,
' Dim swControl, swVersion'
,
' swVersion = 0'
,
' set swControl = CreateObject("ShockwaveFlash.ShockwaveFlash." + CStr(i))'
,
' if (IsObject(swControl)) then'
,
' swVersion = swControl.GetVariable("$version")'
,
' end if'
,
' VBGetSwfVer = swVersion'
,
'End Function'
,
'</script\>'
].
join
(
"\r\n"
));
}
this
.
_detectVersion
();
this
.
_detectCommunicationVersion
();
}
dojox
.
flash
.
Info
.
prototype
=
{
// version: String
// The full version string, such as "8r22".
version
:
-
1
,
// versionMajor, versionMinor, versionRevision: String
// The major, minor, and revisions of the plugin. For example, if the
// plugin is 8r22, then the major version is 8, the minor version is 0,
// and the revision is 22.
versionMajor
:
-
1
,
versionMinor
:
-
1
,
versionRevision
:
-
1
,
// capable: Boolean
// Whether this platform has Flash already installed.
capable
:
false
,
// commVersion: int
// The major version number for how our Flash and JavaScript communicate.
// This can currently be the following values:
// 6 - We use a combination of the Flash plugin methods, such as SetVariable
// and TCallLabel, along with fscommands, to do communication.
// 8 - We use the ExternalInterface API.
// -1 - For some reason neither method is supported, and no communication
// is possible.
commVersion
:
6
,
// installing: Boolean
// Set if we are in the middle of a Flash installation session.
installing
:
false
,
isVersionOrAbove
:
function
(
/* int */
reqMajorVer
,
/* int */
reqMinorVer
,
/* int */
reqVer
){
/* Boolean */
// summary:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
// description:
// Asserts that this environment has the given major, minor, and revision
// numbers for the Flash player.
//
// Example- To test for Flash Player 7r14:
//
// dojox.flash.info.isVersionOrAbove(7, 0, 14)
// returns:
// Returns true if the player is equal
// or above the given version, false otherwise.
// make the revision a decimal (i.e. transform revision 14 into
// 0.14
reqVer
=
parseFloat
(
"."
+
reqVer
);
if
(
this
.
versionMajor
>=
reqMajorVer
&&
this
.
versionMinor
>=
reqMinorVer
&&
this
.
versionRevision
>=
reqVer
){
return
true
;
}
else
{
return
false
;
}
},
getResourceList
:
function
(
/*string*/
swfloc6
,
/*String*/
swfloc8
){
/*String[]*/
// summary:
// Returns all resources required for embedding.
// description:
// This is a convenience method for Dojo Offline, meant to
// encapsulate us from the specific resources necessary for
// embedding. Dojo Offline requires that we sync our offline
// resources for offline availability; this method will return all
// offline resources, including any possible query parameters that
// might be used since caches treat resources with query
// parameters as different than ones that have query parameters.
// If offline and we request a resource with a query parameter
// that was not cached with a query parameter, then we will have a
// cache miss and not be able to work offline
var
results
=
[];
// flash 6
var
swfloc
=
swfloc6
;
results
.
push
(
swfloc
);
swfloc
=
swfloc
+
"?baseRelativePath="
+
escape
(
dojo
.
baseUrl
);
// FIXME: should this be encodeURIComponent?
results
.
push
(
swfloc
);
// Safari has a strange bug where it appends '%20'%20quality=
// to the end of Flash movies taken through XHR while offline;
// append this so we don't get a cache miss
swfloc
+=
"'%20'%20quality="
;
results
.
push
(
swfloc
);
// flash 8
swfloc
=
swfloc8
;
results
.
push
(
swfloc
);
swfloc
+=
"?baseRelativePath="
+
escape
(
dojo
.
baseUrl
);
// FIXME: should this be encodeURIComponent?
results
.
push
(
swfloc
);
// Safari has a strange bug where it appends '%20'%20quality=
// to the end of Flash movies taken through XHR while offline;
// append this so we don't get a cache miss
swfloc
+=
"'%20'%20quality="
;
results
.
push
(
swfloc
);
// flash 6 gateway
results
.
push
(
dojo
.
moduleUrl
(
"dojox"
,
"flash/flash6/flash6_gateway.swf"
)
+
""
);
return
results
;
},
_detectVersion
:
function
(){
var
versionStr
;
// loop backwards through the versions until we find the newest version
for
(
var
testVersion
=
25
;
testVersion
>
0
;
testVersion
--
){
if
(
dojo
.
isIE
){
versionStr
=
VBGetSwfVer
(
testVersion
);
}
else
{
versionStr
=
this
.
_JSFlashInfo
(
testVersion
);
}
if
(
versionStr
==
-
1
){
this
.
capable
=
false
;
return
;
}
else
if
(
versionStr
!=
0
){
var
versionArray
;
if
(
dojo
.
isIE
){
var
tempArray
=
versionStr
.
split
(
" "
);
var
tempString
=
tempArray
[
1
];
versionArray
=
tempString
.
split
(
","
);
}
else
{
versionArray
=
versionStr
.
split
(
"."
);
}
this
.
versionMajor
=
versionArray
[
0
];
this
.
versionMinor
=
versionArray
[
1
];
this
.
versionRevision
=
versionArray
[
2
];
// 7.0r24 == 7.24
var
versionString
=
this
.
versionMajor
+
"."
+
this
.
versionRevision
;
this
.
version
=
parseFloat
(
versionString
);
this
.
capable
=
true
;
break
;
}
}
},
// JavaScript helper required to detect Flash Player PlugIn version
// information. Internet Explorer uses a corresponding Visual Basic
// version to interact with the Flash ActiveX control.
_JSFlashInfo
:
function
(
testVersion
){
// NS/Opera version >= 3 check for Flash plugin in plugin array
if
(
navigator
.
plugins
!=
null
&&
navigator
.
plugins
.
length
>
0
){
if
(
navigator
.
plugins
[
"Shockwave Flash 2.0"
]
||
navigator
.
plugins
[
"Shockwave Flash"
]){
var
swVer2
=
navigator
.
plugins
[
"Shockwave Flash 2.0"
]
?
" 2.0"
:
""
;
var
flashDescription
=
navigator
.
plugins
[
"Shockwave Flash"
+
swVer2
].
description
;
var
descArray
=
flashDescription
.
split
(
" "
);
var
tempArrayMajor
=
descArray
[
2
].
split
(
"."
);
var
versionMajor
=
tempArrayMajor
[
0
];
var
versionMinor
=
tempArrayMajor
[
1
];
if
(
descArray
[
3
]
!=
""
){
var
tempArrayMinor
=
descArray
[
3
].
split
(
"r"
);
}
else
{
var
tempArrayMinor
=
descArray
[
4
].
split
(
"r"
);
}
var
versionRevision
=
tempArrayMinor
[
1
]
>
0
?
tempArrayMinor
[
1
]
:
0
;
var
version
=
versionMajor
+
"."
+
versionMinor
+
"."
+
versionRevision
;
return
version
;
}
}
return
-
1
;
},
// Detects the mechanisms that should be used for Flash/JavaScript
// communication, setting 'commVersion' to either 6 or 8. If the value is
// 6, we use Flash Plugin 6+ features, such as GetVariable, TCallLabel,
// and fscommand, to do Flash/JavaScript communication; if the value is
// 8, we use the ExternalInterface API for communication.
_detectCommunicationVersion
:
function
(){
if
(
this
.
capable
==
false
){
this
.
commVersion
=
null
;
return
;
}
// detect if the user has over-ridden the default flash version
if
(
typeof
djConfig
[
"forceFlashComm"
]
!=
"undefined"
&&
typeof
djConfig
[
"forceFlashComm"
]
!=
null
){
this
.
commVersion
=
djConfig
[
"forceFlashComm"
];
return
;
}
// we prefer Flash 6 features over Flash 8, because they are much faster
// and much less buggy
// at this point, we don't have a flash file to detect features on,
// so we need to instead look at the browser environment we are in
if
(
dojo
.
isSafari
||
dojo
.
isOpera
){
this
.
commVersion
=
8
;
}
else
{
this
.
commVersion
=
6
;
}
}
};
dojox
.
flash
.
Embed
=
function
(
visible
){
// summary: A class that is used to write out the Flash object into the page.
this
.
_visible
=
visible
;
}
dojox
.
flash
.
Embed
.
prototype
=
{
// width: int
// The width of this Flash applet. The default is the minimal width
// necessary to show the Flash settings dialog. Current value is
// 215 pixels.
width
:
215
,
// height: int
// The height of this Flash applet. The default is the minimal height
// necessary to show the Flash settings dialog. Current value is
// 138 pixels.
height
:
138
,
// id: String
// The id of the Flash object. Current value is 'flashObject'.
id
:
"flashObject"
,
// Controls whether this is a visible Flash applet or not.
_visible
:
true
,
protocol
:
function
(){
switch
(
window
.
location
.
protocol
){
case
"https:"
:
return
"https"
;
break
;
default
:
return
"http"
;
break
;
}
},
write
:
function
(
/* String */
flashVer
,
/* Boolean? */
doExpressInstall
){
// summary: Writes the Flash into the page.
// description:
// This must be called before the page
// is finished loading.
// flashVer: String
// The Flash version to write.
// doExpressInstall: Boolean
// Whether to write out Express Install
// information. Optional value; defaults to false.
//dojo.debug("write");
doExpressInstall
=
!!
doExpressInstall
;
// determine our container div's styling
var
containerStyle
=
""
;
containerStyle
+=
(
"width: "
+
this
.
width
+
"px; "
);
containerStyle
+=
(
"height: "
+
this
.
height
+
"px; "
);
if
(
this
.
_visible
==
false
){
containerStyle
+=
"position: absolute; z-index: 10000; top: -1000px; left: -1000px; "
;
}
// figure out the SWF file to get and how to write out the correct HTML
// for this Flash version
var
objectHTML
;
var
swfloc
;
// Flash 6
if
(
flashVer
==
6
){
swfloc
=
dojox
.
flash
.
flash6_version
;
var
dojoPath
=
djConfig
.
baseRelativePath
;
swfloc
=
swfloc
+
"?baseRelativePath="
+
escape
(
dojoPath
);
objectHTML
=
'<embed id="'
+
this
.
id
+
'" src="'
+
swfloc
+
'" '
+
' quality="high" bgcolor="#ffffff" '
+
' width="'
+
this
.
width
+
'" height="'
+
this
.
height
+
'" '
+
' name="'
+
this
.
id
+
'" '
+
' align="middle" allowScriptAccess="sameDomain" '
+
' type="application/x-shockwave-flash" swLiveConnect="true" '
+
' pluginspage="'
+
this
.
protocol
()
+
'://www.macromedia.com/go/getflashplayer">'
;
}
else
{
// Flash 8
swfloc
=
dojox
.
flash
.
flash8_version
;
var
swflocObject
=
swfloc
;
var
swflocEmbed
=
swfloc
;
var
dojoPath
=
djConfig
.
baseRelativePath
;
if
(
doExpressInstall
){
// the location to redirect to after installing
var
redirectURL
=
escape
(
window
.
location
);
document
.
title
=
document
.
title
.
slice
(
0
,
47
)
+
" - Flash Player Installation"
;
var
docTitle
=
escape
(
document
.
title
);
swflocObject
+=
"?MMredirectURL="
+
redirectURL
+
"&MMplayerType=ActiveX"
+
"&MMdoctitle="
+
docTitle
+
"&baseRelativePath="
+
escape
(
dojoPath
);
swflocEmbed
+=
"?MMredirectURL="
+
redirectURL
+
"&MMplayerType=PlugIn"
+
"&baseRelativePath="
+
escape
(
dojoPath
);
}
if
(
swflocEmbed
.
indexOf
(
"?"
)
==
-
1
){
swflocEmbed
+=
"?baseRelativePath="
+
escape
(
dojoPath
)
+
"' "
;
}
objectHTML
=
'<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" '
+
'codebase="'
+
this
.
protocol
()
+
'://fpdownload.macromedia.com/pub/shockwave/cabs/flash/'
+
'swflash.cab#version=8,0,0,0" '
+
'width="'
+
this
.
width
+
'" '
+
'height="'
+
this
.
height
+
'" '
+
'id="'
+
this
.
id
+
'" '
+
'align="middle"> '
+
'<param name="allowScriptAccess" value="sameDomain" /> '
+
'<param name="movie" value="'
+
swflocObject
+
'" /> '
+
'<param name="quality" value="high" /> '
+
'<param name="bgcolor" value="#ffffff" /> '
+
'<embed src="'
+
swflocEmbed
+
"' "
+
'quality="high" '
+
'bgcolor="#ffffff" '
+
'width="'
+
this
.
width
+
'" '
+
'height="'
+
this
.
height
+
'" '
+
'id="'
+
this
.
id
+
'" '
+
'name="'
+
this
.
id
+
'" '
+
'swLiveConnect="true" '
+
'align="middle" '
+
'allowScriptAccess="sameDomain" '
+
'type="application/x-shockwave-flash" '
+
'pluginspage="'
+
this
.
protocol
()
+
'://www.macromedia.com/go/getflashplayer" />'
+
'</object>'
;
}
// now write everything out
objectHTML
=
'<div id="'
+
this
.
id
+
'Container" style="'
+
containerStyle
+
'"> '
+
objectHTML
+
'</div>'
;
document
.
writeln
(
objectHTML
);
},
get
:
function
(){
/* Object */
// summary: Gets the Flash object DOM node.
//return (dojo.render.html.ie) ? window[this.id] : document[this.id];
// more robust way to get Flash object; version above can break
// communication on IE sometimes
return
document
.
getElementById
(
this
.
id
);
},
setVisible
:
function
(
/* Boolean */
visible
){
// summary: Sets the visibility of this Flash object.
var
container
=
dojo
.
byId
(
this
.
id
+
"Container"
);
if
(
visible
==
true
){
container
.
style
.
visibility
=
"visible"
;
}
else
{
container
.
style
.
position
=
"absolute"
;
container
.
style
.
x
=
"-1000px"
;
container
.
style
.
y
=
"-1000px"
;
container
.
style
.
visibility
=
"hidden"
;
}
},
center
:
function
(){
// summary: Centers the flash applet on the page.
/*
var elementWidth = this.width;
var elementHeight = this.height;
var scroll_offset = dojo._docScroll();
var viewport_size = dojo.html.getViewport();
// compute the centered position
var x = scroll_offset.x + (viewport_size.width - elementWidth) / 2;
var y = scroll_offset.y + (viewport_size.height - elementHeight) / 2;
*/
var
x
=
100
;
var
y
=
100
;
// set the centered position
var
container
=
dojo
.
byId
(
this
.
id
+
"Container"
);
container
.
style
.
top
=
y
+
"px"
;
container
.
style
.
left
=
x
+
"px"
;
}
};
dojox
.
flash
.
Communicator
=
function
(){
// summary:
// A class that is used to communicate between Flash and JavaScript in
// a way that can pass large amounts of data back and forth reliably,
// very fast, and with synchronous method calls.
// description:
// A class that is used to communicate between Flash and JavaScript in
// a way that can pass large amounts of data back and forth reliably,
// very fast, and with synchronous method calls. This class encapsulates the
// specific way in which this communication occurs,
// presenting a common interface to JavaScript irrespective of the underlying
// Flash version.
if
(
dojox
.
flash
.
useFlash6
()){
this
.
_writeFlash6
();
}
else
if
(
dojox
.
flash
.
useFlash8
()){
this
.
_writeFlash8
();
}
}
dojox
.
flash
.
Communicator
.
prototype
=
{
_writeFlash6
:
function
(){
var
id
=
dojox
.
flash
.
obj
.
id
;
// global function needed for Flash 6 callback;
// we write it out as a script tag because the VBScript hook for IE
// callbacks does not work properly if this function is evalled() from
// within the Dojo system
document
.
writeln
(
'<script language="JavaScript">'
);
document
.
writeln
(
' function '
+
id
+
'_DoFSCommand(command, args){ '
);
document
.
writeln
(
' dojox.flash.comm._handleFSCommand(command, args); '
);
document
.
writeln
(
'}'
);
document
.
writeln
(
'</script>'
);
// hook for Internet Explorer to receive FSCommands from Flash
if
(
dojo
.
isIE
){
document
.
writeln
(
'<SCRIPT LANGUAGE=VBScript\> '
);
document
.
writeln
(
'on error resume next '
);
document
.
writeln
(
'Sub '
+
id
+
'_FSCommand(ByVal command, ByVal args)'
);
document
.
writeln
(
' call '
+
id
+
'_DoFSCommand(command, args)'
);
document
.
writeln
(
'end sub'
);
document
.
writeln
(
'</SCRIPT\> '
);
}
},
_writeFlash8
:
function
(){
// nothing needs to be written out for Flash 8 communication;
// happens automatically
},
//Flash 6 communication.
// Handles fscommand's from Flash to JavaScript. Flash 6 communication.
_handleFSCommand
:
function
(
command
,
args
){
//console.debug("fscommand, command="+command+", args="+args);
// Flash 8 on Mac/Firefox precedes all commands with the string "FSCommand:";
// strip it off if it is present
if
((
command
)
&&
dojo
.
isString
(
command
)
&&
(
/^FSCommand:(.*)/
.
test
(
command
)
==
true
)){
command
=
command
.
match
(
/^FSCommand:(.*)/
)[
1
];
}
if
(
command
==
"addCallback"
){
// add Flash method for JavaScript callback
this
.
_fscommandAddCallback
(
command
,
args
);
}
else
if
(
command
==
"call"
){
// Flash to JavaScript method call
this
.
_fscommandCall
(
command
,
args
);
}
else
if
(
command
==
"fscommandReady"
){
// see if fscommands are ready
this
.
_fscommandReady
();
}
},
// Handles registering a callable Flash function. Flash 6 communication.
_fscommandAddCallback
:
function
(
command
,
args
){
var
functionName
=
args
;
// do a trick, where we link this function name to our wrapper
// function, _call, that does the actual JavaScript to Flash call
var
callFunc
=
function
(){
return
dojox
.
flash
.
comm
.
_call
(
functionName
,
arguments
);
};
dojox
.
flash
.
comm
[
functionName
]
=
callFunc
;
// indicate that the call was successful
dojox
.
flash
.
obj
.
get
().
SetVariable
(
"_succeeded"
,
true
);
},
// Handles Flash calling a JavaScript function. Flash 6 communication.
_fscommandCall
:
function
(
command
,
args
){
var
plugin
=
dojox
.
flash
.
obj
.
get
();
var
functionName
=
args
;
// get the number of arguments to this method call and build them up
var
numArgs
=
parseInt
(
plugin
.
GetVariable
(
"_numArgs"
));
var
flashArgs
=
new
Array
();
for
(
var
i
=
0
;
i
<
numArgs
;
i
++
){
var
currentArg
=
plugin
.
GetVariable
(
"_"
+
i
);
flashArgs
.
push
(
currentArg
);
}
// get the function instance; we technically support more capabilities
// than ExternalInterface, which can only call global functions; if
// the method name has a dot in it, such as "dojox.flash.loaded", we
// eval it so that the method gets run against an instance
var
runMe
;
if
(
functionName
.
indexOf
(
"."
)
==
-
1
){
// global function
runMe
=
window
[
functionName
];
}
else
{
// instance function
runMe
=
eval
(
functionName
);
}
// make the call and get the results
var
results
=
null
;
if
(
dojo
.
isFunction
(
runMe
)){
results
=
runMe
.
apply
(
null
,
flashArgs
);
}
// return the results to flash
plugin
.
SetVariable
(
"_returnResult"
,
results
);
},
// Reports that fscommands are ready to run if executed from Flash.
_fscommandReady
:
function
(){
var
plugin
=
dojox
.
flash
.
obj
.
get
();
plugin
.
SetVariable
(
"fscommandReady"
,
"true"
);
},
// The actual function that will execute a JavaScript to Flash call; used
// by the Flash 6 communication method.
_call
:
function
(
functionName
,
args
){
// we do JavaScript to Flash method calls by setting a Flash variable
// "_functionName" with the function name; "_numArgs" with the number
// of arguments; and "_0", "_1", etc for each numbered argument. Flash
// reads these, executes the function call, and returns the result
// in "_returnResult"
var
plugin
=
dojox
.
flash
.
obj
.
get
();
plugin
.
SetVariable
(
"_functionName"
,
functionName
);
plugin
.
SetVariable
(
"_numArgs"
,
args
.
length
);
for
(
var
i
=
0
;
i
<
args
.
length
;
i
++
){
// unlike Flash 8's ExternalInterface, Flash 6 has no problem with
// any special characters _except_ for the null character \0; double
// encode this so the Flash side never sees it, but we can get it
// back if the value comes back to JavaScript
var
value
=
args
[
i
];
value
=
value
.
replace
(
/\0/g
,
"\\0"
);
plugin
.
SetVariable
(
"_"
+
i
,
value
);
}
// now tell Flash to execute this method using the Flash Runner
plugin
.
TCallLabel
(
"/_flashRunner"
,
"execute"
);
// get the results
var
results
=
plugin
.
GetVariable
(
"_returnResult"
);
// we double encoded all null characters as //0 because Flash breaks
// if they are present; turn the //0 back into /0
results
=
results
.
replace
(
/\\0/g
,
"\0"
);
return
results
;
},
// Flash 8 communication.
// Registers the existence of a Flash method that we can call with
// JavaScript, using Flash 8's ExternalInterface.
_addExternalInterfaceCallback
:
function
(
methodName
){
var
wrapperCall
=
function
(){
// some browsers don't like us changing values in the 'arguments' array, so
// make a fresh copy of it
var
methodArgs
=
new
Array
(
arguments
.
length
);
for
(
var
i
=
0
;
i
<
arguments
.
length
;
i
++
){
methodArgs
[
i
]
=
arguments
[
i
];
}
return
dojox
.
flash
.
comm
.
_execFlash
(
methodName
,
methodArgs
);
};
dojox
.
flash
.
comm
[
methodName
]
=
wrapperCall
;
},
// Encodes our data to get around ExternalInterface bugs.
// Flash 8 communication.
_encodeData
:
function
(
data
){
// double encode all entity values, or they will be mis-decoded
// by Flash when returned
var
entityRE
=
/\&([^;]*)\;/g
;
data
=
data
.
replace
(
entityRE
,
"&$1;"
);
// entity encode XML-ish characters, or Flash's broken XML serializer
// breaks
data
=
data
.
replace
(
/</g
,
"<"
);
data
=
data
.
replace
(
/>/g
,
">"
);
// transforming \ into \\ doesn't work; just use a custom encoding
data
=
data
.
replace
(
"\\"
,
"&custom_backslash;&custom_backslash;"
);
data
=
data
.
replace
(
/\n/g
,
"\\n"
);
data
=
data
.
replace
(
/\r/g
,
"\\r"
);
data
=
data
.
replace
(
/\f/g
,
"\\f"
);
data
=
data
.
replace
(
/\0/g
,
"\\0"
);
// null character
data
=
data
.
replace
(
/\'/g
,
"\\\'"
);
data
=
data
.
replace
(
/\"/g
,
'\\\"'
);
return
data
;
},
// Decodes our data to get around ExternalInterface bugs.
// Flash 8 communication.
_decodeData
:
function
(
data
){
if
(
data
==
null
||
typeof
data
==
"undefined"
){
return
data
;
}
// certain XMLish characters break Flash's wire serialization for
// ExternalInterface; these are encoded on the
// DojoExternalInterface side into a custom encoding, rather than
// the standard entity encoding, because otherwise we won't be able to
// differentiate between our own encoding and any entity characters
// that are being used in the string itself
data
=
data
.
replace
(
/\&custom_lt\;/g
,
"<"
);
data
=
data
.
replace
(
/\&custom_gt\;/g
,
">"
);
// Unfortunately, Flash returns us our String with special characters
// like newlines broken into seperate characters. So if \n represents
// a new line, Flash returns it as "\" and "n". This means the character
// is _not_ a newline. This forces us to eval() the string to cause
// escaped characters to turn into their real special character values.
data
=
eval
(
'"'
+
data
+
'"'
);
return
data
;
},
// Sends our method arguments over to Flash in chunks in order to
// have ExternalInterface's performance not be O(n^2).
// Flash 8 communication.
_chunkArgumentData
:
function
(
value
,
argIndex
){
var
plugin
=
dojox
.
flash
.
obj
.
get
();
// cut up the string into pieces, and push over each piece one
// at a time
var
numSegments
=
Math
.
ceil
(
value
.
length
/
1024
);
for
(
var
i
=
0
;
i
<
numSegments
;
i
++
){
var
startCut
=
i
*
1024
;
var
endCut
=
i
*
1024
+
1024
;
if
(
i
==
(
numSegments
-
1
)){
endCut
=
i
*
1024
+
value
.
length
;
}
var
piece
=
value
.
substring
(
startCut
,
endCut
);
// encode each piece seperately, rather than the entire
// argument data, because ocassionally a special
// character, such as an entity like &foobar;, will fall between
// piece boundaries, and we _don't_ want to encode that value if
// it falls between boundaries, or else we will end up with incorrect
// data when we patch the pieces back together on the other side
piece
=
this
.
_encodeData
(
piece
);
// directly use the underlying CallFunction method used by
// ExternalInterface, which is vastly faster for large strings
// and lets us bypass some Flash serialization bugs
plugin
.
CallFunction
(
'<invoke name="chunkArgumentData" '
+
'returntype="javascript">'
+
'<arguments>'
+
'<string>'
+
piece
+
'</string>'
+
'<number>'
+
argIndex
+
'</number>'
+
'</arguments>'
+
'</invoke>'
);
}
},
// Gets our method return data in chunks for better performance.
// Flash 8 communication.
_chunkReturnData
:
function
(){
var
plugin
=
dojox
.
flash
.
obj
.
get
();
var
numSegments
=
plugin
.
getReturnLength
();
var
resultsArray
=
new
Array
();
for
(
var
i
=
0
;
i
<
numSegments
;
i
++
){
// directly use the underlying CallFunction method used by
// ExternalInterface, which is vastly faster for large strings
var
piece
=
plugin
.
CallFunction
(
'<invoke name="chunkReturnData" '
+
'returntype="javascript">'
+
'<arguments>'
+
'<number>'
+
i
+
'</number>'
+
'</arguments>'
+
'</invoke>'
);
// remove any leading or trailing JavaScript delimiters, which surround
// our String when it comes back from Flash since we bypass Flash's
// deserialization routines by directly calling CallFunction on the
// plugin
if
(
piece
==
'""'
||
piece
==
"''"
){
piece
=
""
;
}
else
{
piece
=
piece
.
substring
(
1
,
piece
.
length
-
1
);
}
resultsArray
.
push
(
piece
);
}
var
results
=
resultsArray
.
join
(
""
);
return
results
;
},
// Executes a Flash method; called from the JavaScript wrapper proxy we
// create on dojox.flash.comm.
// Flash 8 communication.
_execFlash
:
function
(
methodName
,
methodArgs
){
var
plugin
=
dojox
.
flash
.
obj
.
get
();
// begin Flash method execution
plugin
.
startExec
();
// set the number of arguments
plugin
.
setNumberArguments
(
methodArgs
.
length
);
// chunk and send over each argument
for
(
var
i
=
0
;
i
<
methodArgs
.
length
;
i
++
){
this
.
_chunkArgumentData
(
methodArgs
[
i
],
i
);
}
// execute the method
plugin
.
exec
(
methodName
);
// get the return result
var
results
=
this
.
_chunkReturnData
();
// decode the results
results
=
this
.
_decodeData
(
results
);
// reset everything
plugin
.
endExec
();
return
results
;
}
}
// FIXME: dojo.declare()-ify this
dojox
.
flash
.
Install
=
function
(){
// summary: Helps install Flash plugin if needed.
// description:
// Figures out the best way to automatically install the Flash plugin
// for this browser and platform. Also determines if installation or
// revving of the current plugin is needed on this platform.
}
dojox
.
flash
.
Install
.
prototype
=
{
needed
:
function
(){
/* Boolean */
// summary:
// Determines if installation or revving of the current plugin is
// needed.
// do we even have flash?
if
(
dojox
.
flash
.
info
.
capable
==
false
){
return
true
;
}
var
isMac
=
(
navigator
.
appVersion
.
indexOf
(
"Macintosh"
)
>=
0
);
// are we on the Mac? Safari needs Flash version 8 to do Flash 8
// communication, while Firefox/Mac needs Flash 8 to fix bugs it has
// with Flash 6 communication
if
(
isMac
&&
(
!
dojox
.
flash
.
info
.
isVersionOrAbove
(
8
,
0
,
0
))){
return
true
;
}
// other platforms need at least Flash 6 or above
if
(
!
dojox
.
flash
.
info
.
isVersionOrAbove
(
6
,
0
,
0
)){
return
true
;
}
// otherwise we don't need installation
return
false
;
},
install
:
function
(){
// summary: Performs installation or revving of the Flash plugin.
//dojo.debug("install");
// indicate that we are installing
dojox
.
flash
.
info
.
installing
=
true
;
dojox
.
flash
.
installing
();
if
(
dojox
.
flash
.
info
.
capable
==
false
){
// we have no Flash at all
//dojo.debug("Completely new install");
// write out a simple Flash object to force the browser to prompt
// the user to install things
var
installObj
=
new
dojox
.
flash
.
Embed
(
false
);
installObj
.
write
(
8
);
// write out HTML for Flash 8 version+
}
else
if
(
dojox
.
flash
.
info
.
isVersionOrAbove
(
6
,
0
,
65
)){
// Express Install
//dojo.debug("Express install");
var
installObj
=
new
dojox
.
flash
.
Embed
(
false
);
installObj
.
write
(
8
,
true
);
// write out HTML for Flash 8 version+
installObj
.
setVisible
(
true
);
installObj
.
center
();
}
else
{
// older Flash install than version 6r65
alert
(
"This content requires a more recent version of the Macromedia "
+
" Flash Player."
);
window
.
location
.
href
=
+
dojox
.
flash
.
Embed
.
protocol
()
+
"://www.macromedia.com/go/getflashplayer"
;
}
},
// Called when the Express Install is either finished, failed, or was
// rejected by the user.
_onInstallStatus
:
function
(
msg
){
if
(
msg
==
"Download.Complete"
){
// Installation is complete.
dojox
.
flash
.
_initialize
();
}
else
if
(
msg
==
"Download.Cancelled"
){
alert
(
"This content requires a more recent version of the Macromedia "
+
" Flash Player."
);
window
.
location
.
href
=
dojox
.
flash
.
Embed
.
protocol
()
+
"://www.macromedia.com/go/getflashplayer"
;
}
else
if
(
msg
==
"Download.Failed"
){
// The end user failed to download the installer due to a network failure
alert
(
"There was an error downloading the Flash Player update. "
+
"Please try again later, or visit macromedia.com to download "
+
"the latest version of the Flash plugin."
);
}
}
}
// find out if Flash is installed
dojox
.
flash
.
info
=
new
dojox
.
flash
.
Info
();
// vim:ts=4:noet:tw=0:
}
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