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_core.js
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if
(
!
dojo
.
_hasResource
[
"dojox.fx._core"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dojox.fx._core"
]
=
true
;
dojo
.
provide
(
"dojox.fx._core"
);
dojox
.
fx
.
_Line
=
function
(
start
,
end
){
// summary: a custom _Line to accomodate multi-dimensional values
//
// description:
// a normal dojo._Line is the curve, and does Line(start,end)
// for propertyAnimation. as we make more complicatied animations, we realize
// some properties can have 2, or 4 values relevant (x,y) or (t,l,r,b) for example
//
// this function provides support for those Lines, and is ported directly from 0.4
// this is a lot of extra code for something so seldom used, so we'll put it here as
// and optional core addition. you can create a new line, and use it during onAnimate
// as you see fit.
//
// start: Integer|Array
// An Integer (or an Array of integers) to use as a starting point
// end: Integer|Array
// An Integer (or an Array of integers) to use as an ending point
//
// example: see dojox.fx.smoothScroll
//
// example:
// | // this is 10 .. 100 and 50 .. 500
// | var curve = new dojox.fx._Line([10,50],[100,500]);
// | // dojo._Animation.onAnimate is called at every step of the animation
// | // to define current values. this _Line returns an array
// | // at each step. arguments[0] and [1] in this example.
//
this
.
start
=
start
;
this
.
end
=
end
;
if
(
dojo
.
isArray
(
start
)){
// multi-dimensional branch
var
diff
=
[];
dojo
.
forEach
(
this
.
start
,
function
(
s
,
i
){
diff
[
i
]
=
this
.
end
[
i
]
-
s
;
},
this
);
this
.
getValue
=
function
(
/*float*/
n
){
var
res
=
[];
dojo
.
forEach
(
this
.
start
,
function
(
s
,
i
){
res
[
i
]
=
(
diff
[
i
]
*
n
)
+
s
;
},
this
);
return
res
;
// Array
}
}
else
{
// single value branch, document here for both branches:
var
diff
=
end
-
start
;
this
.
getValue
=
function
(
/*float*/
n
){
// summary: Returns the point on the line, or an array of points
// n: a floating point number greater than 0 and less than 1
// returns: Mixed
return
(
diff
*
n
)
+
this
.
start
;
// Decimal
}
}
};
}
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_core.js (2 KB)
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