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loader_debug.js
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loader_debug.js

if(!dojo._hasResource["dojo._base._loader.loader_debug"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo._base._loader.loader_debug"] = true;
dojo.provide("dojo._base._loader.loader_debug");
//Override dojo.provide, so we can trigger the next
//script tag for the next local module. We can only add one
//at a time because there are browsers that execute script tags
//in the order that the code is received, and not in the DOM order.
dojo.nonDebugProvide = dojo.provide;
dojo.provide = function(resourceName){
var dbgQueue = dojo["_xdDebugQueue"];
if(dbgQueue && dbgQueue.length > 0 && resourceName == dbgQueue["currentResourceName"]){
//Set a timeout so the module can be executed into existence. Normally the
//dojo.provide call in a module is the first line. Don't want to risk attaching
//another script tag until the current one finishes executing.
window.setTimeout("dojo._xdDebugFileLoaded('" + resourceName + "')", 1);
}
return dojo.nonDebugProvide.apply(dojo, arguments);
}
dojo._xdDebugFileLoaded = function(resourceName){
var dbgQueue = this._xdDebugQueue;
if(resourceName && resourceName == dbgQueue.currentResourceName){
dbgQueue.shift();
}
if(dbgQueue.length == 0){
dbgQueue.currentResourceName = null;
this._xdNotifyLoaded();
}else{
dbgQueue.currentResourceName = dbgQueue[0].resourceName;
var element = document.createElement("script");
element.type = "text/javascript";
element.src = dbgQueue[0].resourcePath;
document.getElementsByTagName("head")[0].appendChild(element);
}
}
}

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