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vector.js
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vector.js
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if
(
!
dojo
.
_hasResource
[
"dojox.gfx3d.vector"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dojox.gfx3d.vector"
]
=
true
;
dojo
.
provide
(
"dojox.gfx3d.vector"
);
dojo
.
mixin
(
dojox
.
gfx3d
.
vector
,
{
sum
:
function
(){
// summary: sum of the vectors
var
v
=
{
x
:
0
,
y
:
0
,
z
:
0
};
dojo
.
forEach
(
arguments
,
function
(
item
){
v
.
x
+=
item
.
x
;
v
.
y
+=
item
.
y
;
v
.
z
+=
item
.
z
;
});
return
v
;
},
center
:
function
(){
// summary: center of the vectors
var
l
=
arguments
.
length
;
if
(
l
==
0
){
return
{
x
:
0
,
y
:
0
,
z
:
0
};
}
var
v
=
dojox
.
gfx3d
.
vector
.
sum
(
arguments
);
return
{
x
:
v
.
x
/
l
,
y
:
v
.
y
/
l
,
z
:
v
.
z
/
l
};
},
substract
:
function
(
/* Pointer */
a
,
/* Pointer */
b
){
return
{
x
:
a
.
x
-
b
.
x
,
y
:
a
.
y
-
b
.
y
,
z
:
a
.
z
-
b
.
z
};
},
_crossProduct
:
function
(
x
,
y
,
z
,
u
,
v
,
w
){
// summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)
// x: Number: an x coordinate of a point
// y: Number: a y coordinate of a point
// z: Number: a z coordinate of a point
// u: Number: an x coordinate of a point
// v: Number: a y coordinate of a point
// w: Number: a z coordinate of a point
return
{
x
:
y
*
w
-
z
*
v
,
y
:
z
*
u
-
x
*
w
,
z
:
x
*
v
-
y
*
u
};
// Object
},
crossProduct
:
function
(
/* Number||Point */
a
,
/* Number||Point */
b
,
/* Number, optional */
c
,
/* Number, optional */
d
,
/* Number, optional */
e
,
/* Number, optional */
f
){
// summary: applies a matrix to a point
// matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
// a: Number: an x coordinate of a point
// b: Number: a y coordinate of a point
// c: Number: a z coordinate of a point
// d: Number: an x coordinate of a point
// e: Number: a y coordinate of a point
// f: Number: a z coordinate of a point
if
(
arguments
.
length
==
6
&&
dojo
.
every
(
arguments
,
function
(
item
){
return
typeof
item
==
"number"
;
})){
return
dojox
.
gfx3d
.
vector
.
_crossProduct
(
a
,
b
,
c
,
d
,
e
,
f
);
// Object
}
// branch
// a: Object: a point
// b: Object: a point
// c: null
// d: null
// e: null
// f: null
return
dojox
.
gfx3d
.
vector
.
_crossProduct
(
a
.
x
,
a
.
y
,
a
.
z
,
b
.
x
,
b
.
y
,
b
.
z
);
// Object
},
_dotProduct
:
function
(
x
,
y
,
z
,
u
,
v
,
w
){
// summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)
// x: Number: an x coordinate of a point
// y: Number: a y coordinate of a point
// z: Number: a z coordinate of a point
// u: Number: an x coordinate of a point
// v: Number: a y coordinate of a point
// w: Number: a z coordinate of a point
return
x
*
u
+
y
*
v
+
z
*
w
;
// Number
},
dotProduct
:
function
(
/* Number||Point */
a
,
/* Number||Point */
b
,
/* Number, optional */
c
,
/* Number, optional */
d
,
/* Number, optional */
e
,
/* Number, optional */
f
){
// summary: applies a matrix to a point
// matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
// a: Number: an x coordinate of a point
// b: Number: a y coordinate of a point
// c: Number: a z coordinate of a point
// d: Number: an x coordinate of a point
// e: Number: a y coordinate of a point
// f: Number: a z coordinate of a point
if
(
arguments
.
length
==
6
&&
dojo
.
every
(
arguments
,
function
(
item
){
return
typeof
item
==
"number"
;
})){
return
dojox
.
gfx3d
.
vector
.
_dotProduct
(
a
,
b
,
c
,
d
,
e
,
f
);
// Object
}
// branch
// a: Object: a point
// b: Object: a point
// c: null
// d: null
// e: null
// f: null
return
dojox
.
gfx3d
.
vector
.
_dotProduct
(
a
.
x
,
a
.
y
,
a
.
z
,
b
.
x
,
b
.
y
,
b
.
z
);
// Object
},
normalize
:
function
(
/* Point||Array*/
a
,
/* Point */
b
,
/* Point */
c
){
// summary: find the normal of the implicit surface
// a: Object: a point
// b: Object: a point
// c: Object: a point
var
l
,
m
,
n
;
if
(
a
instanceof
Array
){
l
=
a
[
0
];
m
=
a
[
1
];
n
=
a
[
2
];
}
else
{
l
=
a
;
m
=
b
;
n
=
c
;
}
var
u
=
dojox
.
gfx3d
.
vector
.
substract
(
m
,
l
);
var
v
=
dojox
.
gfx3d
.
vector
.
substract
(
n
,
l
);
return
dojox
.
gfx3d
.
vector
.
crossProduct
(
u
,
v
);
}
});
}
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Attached
Mime Type
text/plain
Expires
Apr 2 2025, 03:17 (4 w, 2 d ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
24898
Default Alt Text
vector.js (3 KB)
Attached To
rZEDHG ZedLegacy
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