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easing.js
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if
(
!
dojo
.
_hasResource
[
"dojox.fx.easing"
]){
//_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo
.
_hasResource
[
"dojox.fx.easing"
]
=
true
;
dojo
.
provide
(
"dojox.fx.easing"
);
/*
dojox.fx.easing is in this little file so you don't need dojox.fx to utilize this.
dojox.fx has a lot of fun animations, but this module is optimized for size ...
*/
dojox
.
fx
.
easing
=
{
// summary: Collection of easing functions to use beyond the default dojo._defaultEasing
//
// description:
// Easing functions are used to manipulate the iteration through
// an _Animation's _Line. _Line being the properties of an Animation,
// and the easing function progresses through that Line determing
// how quickly (or slowly) it should go.
//
// example:
// dojo.require("dojox.fx.easing");
// var anim = dojo.fadeOut({
// node: 'node',
// duration: 2000,
// easing: dojox.fx.easing.easeIn
// }).play();
//
easeIn
:
function
(
/* Decimal? */
n
){
// summary: an easing function that speeds an _Animation up closer to end
return
Math
.
pow
(
n
,
3
);
},
easeOut
:
function
(
/* Decimal? */
n
){
// summary: an easing function that slows an _Animation down towards end
return
(
1
-
Math
.
pow
(
1
-
n
,
3
));
},
easeInOut
:
function
(
/* Decimal? */
n
){
// summary: an easing function that "humps" in the middle of an _Animation?
return
((
3
*
Math
.
pow
(
n
,
2
))
-
(
2
*
Math
.
pow
(
n
,
3
)))
}
};
}
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easing.js (1 KB)
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