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diff --git a/controllers/footer.php b/controllers/footer.php
--- a/controllers/footer.php
+++ b/controllers/footer.php
@@ -1,54 +1,54 @@
<?php
/**
* Footer
*
* Zed. The immensity of stars. The HyperShip. The people.
- *
+ *
* (c) 2010, Dereckson, some rights reserved.
* Released under BSD license.
*
* This is a redirect controller to call the relevant controller,
* according to the location.
*
* It handles and prints the footer elements (tutorial, SmartLine, html footer)
*
* @package Zed
* @subpackage Controllers
* @author Sテゥbastien Santoro aka Dereckson <dereckson@espace-win.org>
* @copyright 2010 Sテゥbastien Santoro aka Dereckson
* @license http://www.opensource.org/licenses/bsd-license.php BSD
* @version 0.1
* @link http://scherzo.dereckson.be/doc/zed
* @link http://zed.dereckson.be/
* @filesource
*/
-
+
if (!defined('NO_FOOTER_EXTRA')) {
///
/// Tutorials div
///
if ($controller != 'explore' && (!array_key_exists('hypership.reached', $CurrentPerso->flags) || $CurrentPerso->flags['hypership.reached'] < 1)) {
if (!DOJO) $smarty->display('tutorial/dojo.tpl');
lang_load("tutorials.conf", "ReachHypership");
$smarty->assign('controller', $controller);
$smarty->display('tutorial/hypership_reach.tpl');
}
-
+
///
/// Footer options
///
-
+
$smarty->assign('MultiPerso', isset($_SESSION['UserWithSeveralPersos']) && $_SESSION['UserWithSeveralPersos']);
$smarty->assign('SmartLinePrint', (string)$CurrentPerso->get_flag('site.smartline.show') != "0");
$smarty->assign('SmartLineFormMethod', $CurrentPerso->get_flag('site.smartline.method'));
}
///
/// HTML output
///
-
+
lang_load('footer.conf');
$smarty->display('footer.tpl');
-
+
?>
diff --git a/controllers/home.php b/controllers/home.php
--- a/controllers/home.php
+++ b/controllers/home.php
@@ -1,103 +1,103 @@
<?php
/**
* Homepage
* Zed. The immensity of stars. The HyperShip. The people.
- *
+ *
* (c) 2010, Dereckson, some rights reserved.
* Released under BSD license.
*
* This controller handle the / URL.
*
* It prints:
* a scene rendering from where the perso is ;
* the home.tpl view ;
* the messages, using the messages.tpl view.
*
* The controller also handle messages, marking them red and allowing their
* suppression: /?action=msg_delete&id=8 to delete the message #8.
*
* @package Zed
* @subpackage Controllers
* @author Sテゥbastien Santoro aka Dereckson <dereckson@espace-win.org>
* @copyright 2010 Sテゥbastien Santoro aka Dereckson
* @license http://www.opensource.org/licenses/bsd-license.php BSD
* @version 0.1
* @link http://scherzo.dereckson.be/doc/zed
* @link http://zed.dereckson.be/
* @filesource
*
* @todo The homepage requires Dojo but Dojo loading here is currently a kludge, as dojo is required by hypership .tpl scene. We should create an optionnal .meta xml file format to set this kind of options.
*/
//
// Gets and manage messages
//
require_once('includes/objects/message.php');
//Deletes a message if user have clicked the X
if ($_GET['action'] == 'msg_delete') {
//Deletes message $_GET['id']
$id = $_GET['id'];
$messageToDelete = new Message($id);
if ($messageToDelete->to != $CurrentPerso->id) {
//Not one of user message
$smarty->assign('WAP', lang_get('NotYourMessage'));
} elseif ($messageToDelete->flag == 2) {
//Already deleted
$smarty->assign('WAP', lang_get('MessageAlreadyDeleted'));
} else {
$messageToDelete->delete();
$smarty->assign('NOTIFY', lang_get('MessageDeleted'));
}
}
//Gets messages
$newMessagesCount = 0;
$messages = Message::get_messages($CurrentPerso->id, true, $newMessagesCount);
if ($newMessagesCount > 0) {
$smarty->assign('NOTIFY', sprintf(lang_get("NewMessages"), $newMessagesCount, s($newMessagesCount)));
}
//Gets scene
require_once("includes/geo/scene.php");
$scene = new GeoScene($CurrentPerso->location);
$smarty->assign('SCENE', $scene);
//
// HTML output
//
//Serves header
//TODO: Dojo loading here is currently a kludge, as dojo is required by
//hypership .tpl scene. We should create an optionnal .meta xml file format
//to set this kind of options
if (!defined('DIJIT')) {
/**
* This constant indicates we need to load the Dijit (and so Dojo) library.
*/
define('DIJIT', true);
}
$smarty->assign('PAGE_TITLE', lang_get('Welcome'));
include('header.php');
//Serves content
if (!$scene->lastError)
$scene->render();
$smarty->display('home.tpl');
if ($messages) {
$smarty->assign('MESSAGES', $messages);
$smarty->display('messages.tpl');
}
//Serves footer
$smarty->assign("screen", "Home console");
include('footer.php');
?>
diff --git a/do.php b/do.php
--- a/do.php
+++ b/do.php
@@ -1,362 +1,363 @@
<?php
/**
* AJAX callbacks
*
* Zed. The immensity of stars. The HyperShip. The people.
- *
+ *
* (c) 2010, Dereckson, some rights reserved.
* Released under BSD license.
*
* As main controller could potentially be interrupted (e.g. if site.requests
* flag is at 1, user is redirected to controllers/userrequest.php), all AJAX
* queries should be handled by this script and not directly by the controllers.
*
* Standard return values:
* -7 user is logged but perso isn't selected,
* -9 user is not logged.
- *
+ *
* @package Zed
* @subpackage EntryPoints
* @author Sテゥbastien Santoro aka Dereckson <dereckson@espace-win.org>
* @copyright 2010 Sテゥbastien Santoro aka Dereckson
* @license http://www.opensource.org/licenses/bsd-license.php BSD
* @version 0.1
* @link http://scherzo.dereckson.be/doc/zed
* @link http://zed.dereckson.be/
* @filesource
*/
////////////////////////////////////////////////////////////////////////////////
///
/// Constants
///
//We define one negative number constant by standard erroneous return value.
/**
* Magic number which indicates the user is not logged in.
*/
define('USER_NOT_LOGGED', -9);
/**
* Magic number which indicates the user is logged in, but haven't selected its perso.
*/
define('PERSO_NOT_SELECTED', -7);
////////////////////////////////////////////////////////////////////////////////
///
/// Initialization
///
//Pluton library
include('includes/core.php');
//Session
$IP = encode_ip($_SERVER["REMOTE_ADDR"]);
require_once('includes/story/story.php'); //this class can be stored in session
session_start();
$_SESSION[ID] = session_id();
session_update(); //updates or creates the session
include("includes/login.php"); //login/logout
$CurrentUser = get_logged_user(); //Gets current user infos
//Gets current perso
require_once('includes/objects/perso.php');
if ($perso_id = $CurrentUser->session['perso_id']) {
$CurrentPerso = new Perso($perso_id);
}
//Requires user and perso
if ($CurrentUser->id < 1000) {
echo USER_NOT_LOGGED;
exit;
}
if (!$CurrentPerso) {
- echo PERSO_NOT_SELECTED;
+ echo PERSO_NOT_SELECTED;
exit;
}
//Loads Smarty (as it handles l10n, it will be used by lang_get)
require('includes/Smarty/Smarty.class.php');
$smarty = new Smarty();
$current_dir = dirname(__FILE__);
$smarty->template_dir = $current_dir . '/skins/zed';
$smarty->compile_dir = $current_dir . '/cache/compiled';
$smarty->cache_dir = $current_dir . '/cache';
$smarty->config_dir = $current_dir;
//Loads language files
initialize_lang();
lang_load('core.conf');
////////////////////////////////////////////////////////////////////////////////
///
/// Actions definitions
///
/**
* Actions class
- *
+ *
* Each method is called by first part of your URL, other parts are arguments
* e.g. /do.php/validate_quux_request/52 = Actions::validate_quux_request(52);
*
* You can also use $_GET, $_POST or better $_REQUEST.
*
* Don't echo the value but return it, so we can in the future implement custom
* formats like api_output();
*/
class Actions {
/**
* Checks the arguments hash and determines wheter it is valid.
- *
+ *
* @param Array $args the arguments, the last being the hash
* @return boolean true if the hash is valid ; otherwise, false.
*/
static private function is_hash_valid ($args) {
global $Config;
return array_pop($args) == md5($_SESSION['ID'] . $Config['SecretKey'] . implode('', $args));
}
-
+
/**
* Handles a allow/deny perso request.
- *
+ *
* @param string $request_flag the request flag to clear
* @param string $store 'perso' or 'registry'
* @param string $key the perso flag or registry key
* @param string $value the value to store
* @param string $hash the security hash
* @return boolean true if the request is valid and have been processed ; otherwise, false.
*/
static function perso_request ($request_flag, $store, $key, $value, $hash) {
global $CurrentPerso;
-
+
//Ensures we've the correct amount of arguments
if (func_num_args() < 4) return false;
-
+
//Checks hash
$args = func_get_args();
if (!self::is_hash_valid($args)) {
return false;
}
-
+
//Sets flag
switch ($store) {
case 'perso':
$CurrentPerso->set_flag($key, $value);
break;
-
+
case 'registry':
registry_set($key, $value);
break;
-
+
default:
//Unknown storage location
return false;
}
-
+
//Clears request flag
if ((string)$request_flag !== "0") {
$CurrentPerso->delete_flag($request_flag);
}
-
+
return true;
}
/**
* Sets current perso's local location.
- *
+ *
* We don't require a security hash. If the users want to play with it, no problem.
* You generally move inside a global location as you wish.
* So, if you write a story capturing a perso, use flags to handle this escape!
*
* @param string $location_local the local location
* @return GeoLocation the current perso's GeoLocation object
*/
static function set_local_location ($location_local) {
global $CurrentPerso;
-
+
//Ensures we've the correct amount of arguments
if (func_num_args() < 1) return null;
- //Moves current perso to specified location
+ //Moves current perso to specified location
+ $location_local = urldecode($location_local);
$CurrentPerso->move_to(null, $location_local);
-
+
//Returns GeoLocation relevant instance
return $CurrentPerso->location;
}
-
+
/**
* Moves the current perso's, setting a new local location.
- *
+ *
* We don't require a security hash. If the users want to play with it, no problem.
* You generally move inside a global location as you wish.
* So, if you write a story capturing a perso, use flags to handle this escape!
*
* @param string $move the move (coordinates or direction)
* @param int $factor a number multipling the specified move [optional]
* @return GeoLocation the current perso's GeoLocation object
*
* e.g. to move from 2 units to east, you can use one of those instructions:
* local_move('east', 2);
* local_move('2,0,0');
* local_move('1,0,0', 2);
*
* Valid moves string are north, east, south, west, up and down.
* Valid moves coordinates are x,y,z (3 integers, comma as separator)
*/
static function local_move ($move, $factor = 1) {
global $CurrentPerso;
-
+
//Ensures we've the correct amount of arguments
if (func_num_args() < 1) return null;
-
+
//Parses $move
switch ($move) {
case 'north':
$move = array(0, 1, 0);
break;
case 'east':
$move = array(1, 0, 0);
break;
-
+
case 'south':
$move = array(0, -1, 0);
break;
-
+
case 'west':
$move = array(-1, 0, 0);
break;
-
+
case 'up':
$move = array(0, 0, 1);
break;
-
+
case 'down':
$move = array(0, 0, -1);
break;
-
+
default:
$move = split(',', $move, 3);
foreach ($move as $coordinate) {
if (!is_numeric($coordinate)) {
return null;
}
}
}
-
+
//Moves current perso to specified location
if ($location_local = GeoPoint3D::fromString($CurrentPerso->location->local)) {
$location_local->translate($move[0] * $factor, $move[1] * $factor, $move[2] * $factor);
$CurrentPerso->move_to(null, $location_local->sprintf("(%d, %d, %d)"));
-
+
//Returns GeoLocation relevant instance
return $CurrentPerso->location;
}
-
+
//Old local location weren't a GeoPoint3D
return null;
}
/**
* Handles upload content form.
- *
- * @return string new content path
+ *
+ * @return string new content path
*/
static function upload_content () {
global $CurrentPerso, $CurrentUser;
require_once('includes/objects/content.php');
//Initializes a new content instance
$content = new Content();
$content->load_from_form();
$content->user_id = $CurrentUser->id;
$content->perso_id = $CurrentPerso->id;
$content->location_global = $CurrentPerso->location_global;
-
+
//Saves file
if ($content->handle_uploaded_file($_FILES['artwork'])) {
$content->save_to_database();
$content->generate_thumbnail();
return true;
}
-
+
return false;
}
-
+
/**
* Gets multimedia content for the specified location
*
* @param string $location_global The global location (local is to specified in ?location_local parameter)
* @return Array an array of Content instances
*/
static function get_content ($location_global) {
//Ensures we've the correct amount of arguments
if (func_num_args() < 1) return null;
//Checks hash
$args = func_get_args();
if (!self::is_hash_valid($args)) {
return false;
}
-
+
//Checks local location is specified somewhere (usually in $_GET)
if (!array_key_exists('location_local', $_REQUEST)) {
return false;
}
-
+
//Gets content
require_once('includes/objects/content.php');
return Content::get_local_content($location_global, $_REQUEST['location_local']);
}
}
////////////////////////////////////////////////////////////////////////////////
///
/// Handles request
///
//You really should use $_SERVER['PATH_INFO']
//i.e. calling /do.php/your request without any mod rewrite intervention
//
//If you choose otherwise, uncomment and tweak one of the following lines:
//$Config['SiteURL'] = 'http://yourserver/zed/do.php';
//$Config['SiteURL'] = get_server_url() . '/do.php';
$args = get_current_url_fragments();
$method = array_shift($args);
if ($_REQUEST['debug']) {
//Debug version
//Most of E_STRICT errors are evaluated at the compile time thus such errors
//are not reported
ini_set('display_errors', 'stderr');
error_reporting(-1);
if (method_exists('Actions', $method)) {
$result = call_user_func_array(array('Actions', $method), $args);
echo json_encode($result);
} else {
echo "<p>Method doesn't exist: $method</p>";
}
-
+
if (array_key_exists('redirectTo', $_REQUEST)) {
//If user JS disabled, you can add ?redirectTo= followed by an URL
echo "<p>Instead to print a callback value, redirects to <a href=\"$_REQUEST[redirectTo]\">$_REQUEST[redirectTo]</a></p>";
- }
+ }
} else {
//Prod version doesn't prints warning <== silence operator
if (method_exists('Actions', $method)) {
$result = @call_user_func_array(array('Actions', $method), $args);
-
+
if (array_key_exists('redirectTo', $_REQUEST)) {
//If user JS disabled, you can add ?redirectTo= followed by an URL
header("location: " . $_REQUEST['redirectTo']);
- } else {
+ } else {
echo json_encode($result);
}
}
}
-?>
\ No newline at end of file
+?>
diff --git a/includes/geo/octocube.php b/includes/geo/octocube.php
--- a/includes/geo/octocube.php
+++ b/includes/geo/octocube.php
@@ -1,81 +1,77 @@
<?php
/**
* Geo octocube class.
- *
+ *
* Zed. The immensity of stars. The HyperShip. The people.
- *
+ *
* (c) 2010, Dereckson, some rights reserved.
* Released under BSD license.
*
- * 0.1 2010-02-25 3:33 DcK
- *
* @package Zed
* @subpackage Geo
* @author S饕astien Santoro aka Dereckson <dereckson@espace-win.org>
* @copyright 2010 S饕astien Santoro aka Dereckson
* @license http://www.opensource.org/licenses/bsd-license.php BSD
* @version 0.1
* @link http://scherzo.dereckson.be/doc/zed
* @link http://zed.dereckson.be/
* @filesource
*/
/**
* Geo octocube class
*
* An octocube is a cube divided in 8 parts (sliced in two in x, y and z)
*
* Its coordinate (0, 0, 0) is the octocube centrum.
*/
class GeoOctocube {
/**
* Gets the sector from the (x, y, z) specified coordinates
*
* Sector will be:
* <code>
- * // _____ _____
+ * // _____ _____
* // / 5 / 6 /|
* // /- - -/- - -/ |
- * // /_____/____ /| |
+ * // /_____/____ /| |
* // | | | |/|
- * // | 7 | 8 | / | 2
+ * // | 7 | 8 | / | 2
* // |_____|_____|/| |
* // | | | |/
* // | 3 | 4 | /
- * // |_____|_____|/
+ * // |_____|_____|/
* </code>
*
* @param int $x the x coordinate
* @param int $y the y coordinate
* @param int $z the z coordinate
* @return int the number of the sector (0 if x = y = z 0 ; otherwise, 1 to 8)
*/
static function get_sector ($x, $y, $z) {
//Cube centrum
if ($x == 0 && $y == 0 && $z == 0) return 0;
-
+
//One of the 8 cubes
$sector = 1;
if ($x >= 0) $sector++; //we're at right
if ($y < 0) $sector += 2; //we're at bottom
if ($z >= 0) $sector += 4; //we're on the top layer
-
+
return $sector;
}
-
+
/**
* Gets the sector from the (x, y, z) specified coordinates
* @see get_sector
*
* @param GeoPoint3D $pt the x, y, z coordinates
* @return int the number of the sector (0 if x = y = z 0 ; otherwise, 1 to 8)
*/
static function get_sector_from_point3D ($pt) {
return get_sector($pt->x, $pt->y, $pt->z);
}
}
?>
-
-
diff --git a/includes/geo/scene.php b/includes/geo/scene.php
--- a/includes/geo/scene.php
+++ b/includes/geo/scene.php
@@ -1,208 +1,208 @@
<?php
/**
* Geo scene class.
*
* Zed. The immensity of stars. The HyperShip. The people.
*
* (c) 2010, Dereckson, some rights reserved.
* Released under BSD license.
*
* @package Zed
* @subpackage Geo
* @author Sテゥbastien Santoro aka Dereckson <dereckson@espace-win.org>
* @copyright 2010 Sテゥbastien Santoro aka Dereckson
* @license http://www.opensource.org/licenses/bsd-license.php BSD
* @version 0.1
* @link http://scherzo.dereckson.be/doc/zed
* @link http://zed.dereckson.be/
* @filesource
*/
require_once('location.php');
require_once('octocube.php');
require_once('sceneindex.php');
if (!defined('SCENE_DIR')) {
/**
* The directory containing scenes files
*/
define('SCENE_DIR', 'content/scenes');
}
/**
* Geo scene class
*
* This class provides methods to determine and renders the local scene.
*/
class GeoScene {
/**
* Last error or warning
*
* @var string
*/
public $lastError;
/**
* File scene to serve
*
* @var string
*/
public $sceneFile;
/**
* The location of the scene to print
*
* @var GeoLocation
*/
public $location;
/**
* Initializes a new GeoScene instance
*
* @param GeoLocation $location location the scene is to print
*/
function __construct ($location) {
$this->location = $location;
//Gets local scene
if ($location->containsLocalLocation) {
if ($this->get_local_scene()) return;
}
//Gets global scene
if ($location->containsGlobalLocation) {
if ($this->get_global_scene()) return;
}
//If not scene found, let's set a warning
$this->lastError = "No scene found.";
}
/**
* Gets local scene
*
* @return boolean true if a scene have been found ; otherwise, false.
*/
private function get_local_scene () {
//From the index
$index = GeoSceneIndex::Load(SCENE_DIR);
if ($tpl = $index->get_local_template($this->location->global, $this->location->local)) {
$this->sceneFile = SCENE_DIR . '/' . $tpl;
return true;
}
//From filename
$expression = $this->location->global . ' ' . $this->location->local;
if ($this->try_get_scene($expression)) {
return true;
}
return false;
}
/**
* Gets global scene
*
* @return boolean true if a scene have been found ; otherwise, false.
*/
private function get_global_scene () {
$location = $this->location;
if ($location->place) {
if ($this->try_get_scene($location->global)) {
return true;
}
}
if ($location->body) {
if ($this->try_get_scene('B' . $location->body->code)) {
return true;
}
}
return false;
}
/**
* Gets file extension
*
* @param string $file the file path
* @return string the file extension
*/
public static function get_file_extension ($file) {
$pathinfo = pathinfo($file);
return $pathinfo['extension'];
}
/**
* Renders the file
*
* @todo Add standard code to render .swf Flash/ShockWave files.
*/
public function render () {
if ($file = $this->sceneFile) {
switch ($ext = GeoScene::get_file_extension($file)) {
case 'png':
case 'jpg':
case 'gif':
case 'bmp':
echo "<img src=\"$file\" />";
break;
case 'tpl':
global $smarty;
$template_dir = $smarty->template_dir;
$smarty->template_dir = getcwd();
//$this->location is the object reference
//Some objects like the hypership move, so we also need to know where there are.
//From the template, this object location is assigned to $location
//To get $this->location from template, use $CurrentPerso->location
if ($this->location->body) {
$smarty->assign("location", new GeoLocation($this->location->body->location));
} elseif ($this->location->ship) {
$smarty->assign("location", new GeoLocation($this->location->ship->location));
}
-
+
//Gets zone information
require_once('includes/content/zone.php');
if ($zone = ContentZone::at($this->location->global, $this->location->local)) {
$smarty->assign('zone', $zone);
}
$smarty->assign("SCENE_URL", defined('SCENE_URL') ? SCENE_URL : '/' . SCENE_DIR);
lang_load('scenes.conf', $this->location->global);
$smarty->display($file);
$smarty->template_dir = $template_dir;
break;
case 'php':
message_die(HACK_ERROR, ".php scene files not allowed without review", '', __LINE__, __FILE__);
default:
message_die(GENERAL_ERROR, "Can't handle $ext extension for $file scene", 'GeoScene render error', __LINE__, __FILE__);
}
echo "\n\n";
}
}
/**
* Tries to get the scene file.
*
* It will tries to find in the scene directory a file with $code as name,
* and .tpl .png .gif .bmp .swf .html or .php as extension.
*
* @param string the location code (and filename)
* @return bool true if a scene file have been found and set ; otherwise, false.
*/
private function try_get_scene ($code) {
$file = SCENE_DIR . "/$code";
$extensions = array('tpl', 'png', 'jpg', 'gif', 'bmp', 'swf', 'html', 'php');
foreach ($extensions as $ext) {
if (file_exists("$file.$ext")) {
$this->sceneFile = "$file.$ext";
return true;
}
}
return false;
}
}
-?>
\ No newline at end of file
+?>

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