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test_cube.html
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<
html
>
<
head
>
<
title
>
Cube of dojox.gfx3d.
</
title
>
<
meta
http-equiv
=
"Content-Type"
content
=
"text/html; charset=utf-8"
/>
<
style
type
=
"text/css"
>
@
import
"../../../dojo/resources/dojo.css"
;
@
import
"../../../dijit/tests/css/dijitTests.css"
;
</
style
>
<!--
The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
<script type="text/javascript" src="Silverlight.js"></script>
-->
<
script
type
=
"text/javascript"
src
=
"../../../dojo/dojo.js"
djConfig
=
"isDebug: true"
></
script
>
<
script
type
=
"text/javascript"
>
dojo
.
require
(
"dojox.gfx3d"
);
dojo
.
require
(
"dojox.gfx.utils"
);
makeObjects
=
function
(){
var
surface
=
dojox
.
gfx
.
createSurface
(
"test"
,
500
,
500
);
var
view
=
surface
.
createViewport
();
view
.
setLights
([{
direction
:
{
x
:
-
10
,
y
:
-
5
,
z
:
5
},
color
:
"white"
}],
{
color
:
"white"
,
intensity
:
2
},
"white"
);
var
m
=
dojox
.
gfx3d
.
matrix
;
var
l
=
view
.
createCube
({
bottom
:
{
x
:
0
,
y
:
0
,
z
:
0
},
top
:
{
x
:
100
,
y
:
100
,
z
:
100
}})
.
setFill
({
type
:
"plastic"
,
finish
:
"dull"
,
color
:
"lime"
});
var
camera
=
[
m
.
cameraRotateXg
(
20
),
m
.
cameraRotateYg
(
20
),
m
.
cameraTranslate
(
-
200
,
-
200
,
0
)];
view
.
applyCameraTransform
(
camera
);
view
.
render
();
//dojo.byId("out1").value = dojo.byId("test").innerHTML;
//dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
};
dojo
.
addOnLoad
(
makeObjects
);
</
script
>
</
head
>
<
body
>
<
h1
>
Cube Test
</
h1
>
<
div
id
=
"test"
style
=
"width: 500px; height: 500px;"
></
div
>
<!--
<p><button onclick="makeObjects();">Go</button></p>
<p><textarea id="out1" cols="40" rows="5"></textarea></p>
<p><textarea id="out2" cols="40" rows="5"></textarea></p>
-->
<
p
>
That's all Folks!
</
p
>
</
body
>
</
html
>
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Expires
Sun, Apr 6, 11:24 (2 w, 21 h ago)
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test_cube.html (1 KB)
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