Version 1 vs 2
Version 1 vs 2
Content Changes
Content Changes
**1. Fix hypership tower UI**
1.1 Fix JS code so we can scroll the page (see 1.3)
1.2 Thumbor instead of ImageMagick
1.3 Modernize Dojo
1.4 Add metadata
**2. Fix hypership core UI**
2.1 Deploy Hotglue on Docker
2.2 Add [[ https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/frame-ancestors | CSP frame-ancestor ]] to iframes
2.3 Recreate a little bit some zones
**3. Ships**
3.1 Spatioport hook for the ships
3.2 Build a ship
**4. Onboarding flow: from Zeta to Hypership**
4.1 Workflow to request hypership shuttle
4.2 Handle permission to enter the hypership
4.3 Put a shuttle for hiring with a small mission on Zeta text adventure
4.4 Hypership bays as a spatiopart area (as a story?)
4.5 Switch travel rules to YAML - T104 (or fix the bugs in XML we've already fixed in YAML)
**5. Power the hypership**
5.1 Allow hypership navigation control from core
**6. Items**
6.1 A small item - something useful for developers like a back to hypership teleporter/recall stone
6.2 Implement a fun item - T102
6.3 Document how to create items and react to event like a character moving into a location where the object is
6.4 Attach items to locations or in other items (containers) or to characters (special containers like backpack/equipment)
**7. Back to the tower**
7.1 Living quarters: a personal home for each tower inhabitant to claim and build
7.2 Import collections - "can you put this Smithsonian/MOMA/whatever part of the archive between T17 and T23?"
**8. Gaming**
8.1 Pazaak tables
**1. Fix hypership tower UI**
1.1 Fix JS code so we can scroll the page (see 1.3)
1.2 Thumbor instead of ImageMagick
1.3 Modernize Dojo
1.4 Add metadata
**2. Fix hypership core UI**
2.1 Deploy Hotglue on Docker
2.2 Add [[ https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/frame-ancestors | CSP frame-ancestor ]] to iframes
2.3 Recreate a little bit some zones
**3. Ships**
3.1 Spatioport hook for the ships
3.2 Build a ship
**4. Onboarding flow: from Zeta to Hypership**
4.1 Workflow to request hypership shuttle
4.2 Handle permission to enter the hypership
4.3 Put a shuttle for hiring with a small mission on Zeta text adventure
4.4 Hypership bays as a spatiopart area (as a story?)
4.5 Switch travel rules to YAML - T104 (or fix the bugs in XML we've already fixed in YAML)
**5. Power the hypership**
5.0 Implement the corea area, as currently, (0,0,0) is a regular part of C2
5.1 Allow hypership navigation control from core
**6. Items**
6.1 A small item - something useful for developers like a back to hypership teleporter/recall stone
6.2 Implement a fun item - T102
6.3 Document how to create items and react to event like a character moving into a location where the object is
6.4 Attach items to locations or in other items (containers) or to characters (special containers like backpack/equipment)
**7. Back to the tower**
7.1 Living quarters: a personal home for each tower inhabitant to claim and build
7.2 Import collections - "can you put this Smithsonian/MOMA/whatever part of the archive between T17 and T23?"
**8. Gaming**
8.1 Pazaak tables
**1. Fix hypership tower UI**
1.1 Fix JS code so we can scroll the page (see 1.3)
1.2 Thumbor instead of ImageMagick
1.3 Modernize Dojo
1.4 Add metadata
**2. Fix hypership core UI**
2.1 Deploy Hotglue on Docker
2.2 Add [[ https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/frame-ancestors | CSP frame-ancestor ]] to iframes
2.3 Recreate a little bit some zones
**3. Ships**
3.1 Spatioport hook for the ships
3.2 Build a ship
**4. Onboarding flow: from Zeta to Hypership**
4.1 Workflow to request hypership shuttle
4.2 Handle permission to enter the hypership
4.3 Put a shuttle for hiring with a small mission on Zeta text adventure
4.4 Hypership bays as a spatiopart area (as a story?)
4.5 Switch travel rules to YAML - T104 (or fix the bugs in XML we've already fixed in YAML)
**5. Power the hypership**
5.0 Implement the corea area, as currently, (0,0,0) is a regular part of C2
5.1 Allow hypership navigation control from core
**6. Items**
6.1 A small item - something useful for developers like a back to hypership teleporter/recall stone
6.2 Implement a fun item - T102
6.3 Document how to create items and react to event like a character moving into a location where the object is
6.4 Attach items to locations or in other items (containers) or to characters (special containers like backpack/equipment)
**7. Back to the tower**
7.1 Living quarters: a personal home for each tower inhabitant to claim and build
7.2 Import collections - "can you put this Smithsonian/MOMA/whatever part of the archive between T17 and T23?"
**8. Gaming**
8.1 Pazaak tables